Posts: 47
Threads: 6
Joined: Jan 2024
BYOND Username: JORJ949
Character Name: George/Etienne Khouri, Rene Lent, G3-0R
Recently listening post access got reworked from needing an agent card to get in+out to permanently opening once any Traitor, Nukeop or Sleeper scanned their hand and while I agree with the goal of this change I do not think the outcome has been great. I don't like how once someone knows the post is open (syndicate announcement, space suit, clothing, etc) that they could just get in for free. I think a middle ground should be found where its not an impenetrable fortress but its also not completely open.
My suggested solution is that the post remains sealed (hardened, unhackable, etc) and visibly bolted until a Traitor, Nukeop, Sleeper scans their hand or anyone with syndicate access (e.g. agent card) scans their ID, after this the doors become hackable and breakable but require access to open and close (traitors/nukeops/sleepers can still scan their hand to open the doors for a few seconds). This creates a nice middleground where if you NEED into the post to stop someone you can break in, the person inside gets a warning but also its harder to just go there for loot when you know someone has been there.
Posts: 34
Threads: 2
Joined: Aug 2024
BYOND Username: Freedo5
Character Name: Icaro Picaro, Fire Bomb, Beau McEvil
Have there been more cases of people breaking into it? I haven't noticed non-traitors getting in personally (didn't play a lot of traitor either recently), but if it becomes a problem then some more restrictions might be needed.
Posts: 16
Threads: 0
Joined: Aug 2023
BYOND Username: thevaliantknife
Character Name: Zari Nibori, Shri.ke-27 (Shrike), and Tarja Oda
If this is happening on RP, I think it's ahelpable per the rules? Non-antagonists shouldn't be going into the listening post, period.
Posts: 746
Threads: 19
Joined: Jul 2020
BYOND Username: Jan.antilles
Character Name: Marina "Rina" Favero, Fleur DeLaCreme, etc goobers
RP-wise, you still shouldn't be hanging around waiting to see if someone's going in, but if you have a legit IC reason to think that there's someone there (there's an announcement, someone goes there in a pod, etc) then yeah you can go in.
One of the big reasons for this change was that people (including/especially on RP) were treating the listening post as a place to run to and just bunker up and be unassailable, and either do powergamey stuff like build a lawrack/AI or just yell over the radio to a station that could do nothing to meaningfully interact except... also yell. The chance is meant to encourage more movement and interaction.
If people start using it regularly for "drip" or treating it like a clubhouse, let us know that's going on. We can make ongoing adjustments to try to keep rounds fun while letting people be creative with their antag behavior.
Posts: 16
Threads: 0
Joined: Aug 2023
BYOND Username: thevaliantknife
Character Name: Zari Nibori, Shri.ke-27 (Shrike), and Tarja Oda
Gotcha! I thought it was forbidden, but that's probably my own aversion to doing anything in the gray-area.
Good change!
Posts: 843
Threads: 14
Joined: Jul 2022
BYOND Username: Lord_Earthfire
Character Name: Heron Asimov
11-16-2024, 12:47 AM
(This post was last modified: 11-16-2024, 12:48 AM by Lord_earthfire.)
Add syndicate-only turrets set to lethals into the listening post. That should sort out random intruders quickly but make dedicated raids possible, although harder to pull off.
Posts: 1,579
Threads: 201
Joined: Aug 2019
BYOND Username: Cthucky
LOCK YOUR LISTENING POSTS, DOOFUSES