10-11-2024, 10:43 AM
I didn't feel like putting it in the title, but it's a pretty simple suggestion.
When you are throwing a glass object (i.e. beakers, glassware, the usual), it doesn't really shatter, unlike throwing actual glassware in real life.
I propose a feature where throwing glass items on harm / disarm intent makes them break wherever they land on the floor, also spilling whatever's in them.
i'm suggesting this to only be on harm and disarm so that you can still toss them if you don't want them to break, as i'm sure at least a few boxes of glassware would be destroyed if this was instantly pushed with every intent
i believe it'd be a fun and interesting addition to toy with, as it might come up in a few cases where this would be useful..
When you are throwing a glass object (i.e. beakers, glassware, the usual), it doesn't really shatter, unlike throwing actual glassware in real life.
I propose a feature where throwing glass items on harm / disarm intent makes them break wherever they land on the floor, also spilling whatever's in them.
i'm suggesting this to only be on harm and disarm so that you can still toss them if you don't want them to break, as i'm sure at least a few boxes of glassware would be destroyed if this was instantly pushed with every intent
i believe it'd be a fun and interesting addition to toy with, as it might come up in a few cases where this would be useful..