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goodbye goon, it was fun while it lasted
#11
(04-18-2024, 12:59 PM)squimbleton Wrote: I'm not advocating for a complete overhaul of Goon's direction but for proactive changes. While some may resist, adjustments like a chip system or harsher penalties for unauthorized access could enhance the game's challenge, preventing individuals from easily exploiting the station's resources.

Simply put, i would rather see people which show this behaviour get banned than in any way try to code to accomodate it.

This is a story-generating sandbox game. And if people disregard this and play this like a competitive moba, they simply show that don't get it. Even worse, they are actively optimizing the fun out of the game for them and for the other players. It's no fun for other players and not fun to try to balance around this.

We both agree that this game would be required to be balanced and secured by mechanics differently IF powergaming shitheads would be a proper balancing standard. But this would overall create a game most players would simply not enjoy. This game can exist as the sandbox it does because most people show a basic amount of restrain and don't try to ruin the game for them over everyone else.

Imo, if you try to run features into the ground to try to hold people at gunpoint to change the game, the only thing to expect is a ban.
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RE: goodbye goon, it was fun while it lasted - by Lord_earthfire - 04-19-2024, 04:10 AM

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