Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bleeding/Bandages
#1
So currently, you can get hit by a projectile and then start bleeding out. Unfortunately the damage caused by bleeding is negligible, meaning players can just grab a couple healing patches and be good for another 20 minutes.

My idea is that bleeding damage should be buffed a bit, making you bleed a bit faster, and also causing a little bit more damage.
This is where bandages come in, when simply used on your character (you don't have to select where to apply it, like the old bandages) you will apply the bandage over your wound, dramatically slowing down/halting the bleeding. Though the bleeding won't completely stop until you have the projectile that is making you bleed removed, and even then you need to wait a little before the bleeding stops completely.

There will be a bunch of sterilized bandages in medbay, they have no effects other than stopping bleeding. Though, if you can't get to medbay, you can do it ghetto style and get some fabric and use that. Though by using the un-sterilized bandages, you have a chance to catch a disease. the chances of the diseases would be something like this: 50% for nothing. 50% for virus. if virus is rolled it would do another virus check: 50% harmless 30% minor 10% dangerous 5% deadly 5% beneficial.

So, is this a good idea? or is it shit?
Reply
#2
I think this is a pretty cool idea. Maybe make the bandages be more like a roll of gauze, make them work like a cable coil, just to save space in a medkit or something. The infection thing could be pretty hilarious too. if it gives a medical doctor more to do, then i am all for it.
Reply
#3
Cool, I wanted a mummy disguise.
Reply
#4
SS13: STALKER Edition. Every hit you take gives you a chance to bleed and if you don't fix it you are gunna die.
Reply
#5
Being shot should be a big deal, so this is a good idea.

Ultimately though this can only lead to guns being stolen to shoot monkeys to create a dangerous disease to unleash on the station.
Reply
#6
Kaet Wrote:Being shot should be a big deal, so this is a good idea.

Ultimately though this can only lead to guns being stolen to shoot monkeys to create a dangerous disease to unleash on the station.
Well, there are two possible solutions to this:
A: this does not effect monkeys.
B: the viruses that you get infected with are non contagious.

I prefer option B, but really either one works.
Reply
#7
Lavastage Wrote:
Kaet Wrote:Being shot should be a big deal, so this is a good idea.

Ultimately though this can only lead to guns being stolen to shoot monkeys to create a dangerous disease to unleash on the station.
Well, there are two possible solutions to this:
A: this does not effect monkeys.
B: the viruses that you get infected with are non contagious.

I prefer option B, but really either one works.
Why would we WANT to fix this if it was in? Using monkeys to deal horrible death on the station should always be viable
Reply
#8
YES YES YES to bandages. Getting shot in a round with no medical staff sucks, and almost always results in a painfully slow death even if you find a patch.

Honestly, if getting shot were a practical death sentence it would be much preferable to the current bleed out very VERY slowly model.

And don't even get me started on the fact that goddamn staplers are almost as lethal as the detective's revolver.
Reply
#9
How about allowing 20u (arbitrary number) of reagent to be applied to a bandage? Substances containing ethanol (i.e. rum, whiskey..... ethanol) could be used to sterilize a bandage. Space cleaner could also be used, but would cause pain (falling over, scream upon application), and cause tox damage.

Styptic bandages could also slow down bleeding more than standard bandages, as well as applying the normal effects.

Also, more fun to be had by traitor medical staff...

Perhaps bandages in general could also cause (slow, slower than saline) healing of brute/burn damage?
Reply
#10
Morrigi Wrote:How about allowing 20u (arbitrary number) of reagent to be applied to a bandage? Substances containing ethanol (i.e. rum, whiskey..... ethanol) could be used to sterilize a bandage. Space cleaner could also be used, but would cause pain (falling over, scream upon application), and cause tox damage.

Styptic bandages could also slow down bleeding more than standard bandages, as well as applying the normal effects.

Also, more fun to be had by traitor medical staff...

Perhaps bandages in general could also cause (slow, slower than saline) healing of brute/burn damage?
I was just thinking of something like that the other day. Would you rather run the risk of disease, or be shitfaced drunk?

Krisk Wrote:YES YES YES to bandages. Getting shot in a round with no medical staff sucks, and almost always results in a painfully slow death even if you find a patch.

Honestly, if getting shot were a practical death sentence it would be much preferable to the current bleed out very VERY slowly model.

And don't even get me started on the fact that goddamn staplers are almost as lethal as the detective's revolver.
Actually bleeding dosent do much, literally you can just have 2 styptic patches and be okay for the rest of the round. that is why I suggested buffing how much damage bleeding does, in conjunction with the bandages. I mean if you can just stay healthy for the rest of the round with 2 patches, why even bother with the bandages that could possibly give you a virus? (not the sterilized ones, those are a plus all around really)
Reply
#11
Buff bleeding and then use it to add new chemicals based around bleeding for treatment, that could also be misused for mischief.

Coagulant (Tranexamic Acid): When taken will stop bleeding and bleeding damage whilst in your blood stream. Useful for holding off the bleeding till you can get some surgery or more permanent fix to your bleeding problem. However to stop people just pumping themselves full of it to survive indefinitely it should have a moderate OD threshold that when reached gives brain damage (ischaemic strokes) or triggers heart failure (heart attacks) with associated warnings - Your chest aches and You have a blinding headache.. (You could even have it so with enough brain damage the person's speech becomes slurred or they stop being able to use an arm!)

Not sure if it is codeable but it would be also great if the OD threshold was lower if the person wasn't bleeding, giving it some use as a poison, where if the person could not find any means to remove it from their blood steam would have to injure themselves to avoid further damage.


Anticoagulant (Warfarin, Heparin, etc): When taken will prevent brain damage and heart attacks. If injured whilst having some in your blood stream you bleed a lot more and take more damage. Should have a fairly high OD threshold that if exceeded would make it so everytime you use an action emote (*fart *sneeze *cough etc) you start bleeding at the normal rate, with each successive action increasing the rate of blood loss.

Could be useful as a prelude to make an example of someone if you inject them and then cut/fork/stab them and cause them to bleed everywhere and die quickish. Or OD someone and also administer anything that makes them use an emote involuntarily (like capsicum or alcohol) so they start coughing or farting themselves to a messy death.
Reply
#12
Yes.

I'm all for more emergency medical things.

Also throw the nearest uniform into the nearest general manufacturer for extra bandages.

Actually why not just make coagulant chemical patches for medbay. You really wouldn't even need real bandages, just make brute patches stop bleeding with a coagulant. (but blood thinners/anticoagulants could be used to make dudes bleed more so the standard brute patches won't work)
Reply
#13
Bleeding used to be a bigger deal but it was a huge drag dealing with it since you'd go from 100% to dark orange in a minute. I like the idea of bandages but I don't really like the idea of bleeding hurting more than it already does.

Although it'd be neat if you could get lead poisoning if you leave the projectile in too long.
Reply
#14
Why not make heavy bleeding a new ailment, that can be cured by bandages? The cause of heavy bleeding is excessive damage or limb loss.
Reply
#15
Sundance Wrote:Why not make heavy bleeding a new ailment, that can be cured by bandages? The cause of heavy bleeding is excessive damage or limb loss.
Yes. This would be great.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)