01-17-2024, 02:57 AM
help i cant stop designing maps
if mapping were not meant to be done by mortal man, it would not be so fun
Hello.
A lot of people would really like a snow map. Herb's thread covers most of the points for having a terrestrial map, and I really hope OldPotato's map gets finished. That said, this is my own proposal for one. Normally i would have not posted anything but i couldnt get it out of my head.
Consider the following: 3 habitation domes, connected by retractable air-bridges in a straight horizontal line. The central one is for the bridge and the civilian department, the west wing for engineering and cargo and mining, and the east wing for med-sci and such.
Now consider an optional bonus: it's multi-story, with a second floor which you can walk around. Sort of like a roof level. Would be primarily used as maints and/or staff common rooms for each department. 2 station z levels. Maintenance catwalks that run across the tops of the roofs as well, both internal and external ones. Goonstation doesn't have any multi z stations at present, probably due to the amount of bugginess they had when first implemented elsewhere, and while Gehenna sort of was meant to be that, progress on it is unlikely to continue in this codebase. So it would be interesting to try as a proof of concept.
The exterior? Snowy, with snow layers on the floor. High snow buildup would impede movement, but could be temporarily cleared by using shovels of some kind to form paths. Footsteps would form in the snow as more builds up. The air would be thin and icy, mainly nitrogen with extremely low oxygen content. Nothing as fast acting as hard vacuum or co2 atmosphere, but still something you'd need internals and winter gear for. It'd mainly be snowy grass/dirt outdoors, with some dead trees and bushes maybe, possibly an ice lake to slip on. And over time, all external surfaces would accumulate snow, making outside exterior traversal annoying but not impossible.
The mining level and debris field would still be accessible by taking a mining shuttle, or maybe a specialist shuttle to the space diner. No ice trench for you. Pods would still function, but they would get stuck in snow, incentivizing you to portal straight to the alternate z levels.
Engine would probably be a TEG. Might as well use the cold, right? Nuclear engine is another alternative option, but not a singularity.
This map most likely would not be for rotation, but for gimmick rounds, similarly to how wrestlemap and density2 and crash are used. It's a good setting for some kind of event where you have to fight off invaders of some kind, approaching through the snow.
Currently, this is all that exists for the idea. No actual code nor room placement drafts have occurred yet, and most of this was thought of in the course of a really long shower.
And to those who don't know me: I'm not just ideaguy-ing this and hoping someone else will make my awesome epic idea. I created Aetherion Station, even if it didn't get added (I learnt a lot from it, but like any artist, I now no longer like my previous work and could do it way better now), so I would be developing this myself if i get even a smidge of dev approval.
Anyway, let me know what you think! Now is the time to shoot it down if it's an awful idea, before I sink hundreds of hours into it. What kind of things do you want to see in a snow map? etc.
Have a good day
if mapping were not meant to be done by mortal man, it would not be so fun
Hello.
A lot of people would really like a snow map. Herb's thread covers most of the points for having a terrestrial map, and I really hope OldPotato's map gets finished. That said, this is my own proposal for one. Normally i would have not posted anything but i couldnt get it out of my head.
Consider the following: 3 habitation domes, connected by retractable air-bridges in a straight horizontal line. The central one is for the bridge and the civilian department, the west wing for engineering and cargo and mining, and the east wing for med-sci and such.
Now consider an optional bonus: it's multi-story, with a second floor which you can walk around. Sort of like a roof level. Would be primarily used as maints and/or staff common rooms for each department. 2 station z levels. Maintenance catwalks that run across the tops of the roofs as well, both internal and external ones. Goonstation doesn't have any multi z stations at present, probably due to the amount of bugginess they had when first implemented elsewhere, and while Gehenna sort of was meant to be that, progress on it is unlikely to continue in this codebase. So it would be interesting to try as a proof of concept.
The exterior? Snowy, with snow layers on the floor. High snow buildup would impede movement, but could be temporarily cleared by using shovels of some kind to form paths. Footsteps would form in the snow as more builds up. The air would be thin and icy, mainly nitrogen with extremely low oxygen content. Nothing as fast acting as hard vacuum or co2 atmosphere, but still something you'd need internals and winter gear for. It'd mainly be snowy grass/dirt outdoors, with some dead trees and bushes maybe, possibly an ice lake to slip on. And over time, all external surfaces would accumulate snow, making outside exterior traversal annoying but not impossible.
The mining level and debris field would still be accessible by taking a mining shuttle, or maybe a specialist shuttle to the space diner. No ice trench for you. Pods would still function, but they would get stuck in snow, incentivizing you to portal straight to the alternate z levels.
Engine would probably be a TEG. Might as well use the cold, right? Nuclear engine is another alternative option, but not a singularity.
This map most likely would not be for rotation, but for gimmick rounds, similarly to how wrestlemap and density2 and crash are used. It's a good setting for some kind of event where you have to fight off invaders of some kind, approaching through the snow.
Currently, this is all that exists for the idea. No actual code nor room placement drafts have occurred yet, and most of this was thought of in the course of a really long shower.
And to those who don't know me: I'm not just ideaguy-ing this and hoping someone else will make my awesome epic idea. I created Aetherion Station, even if it didn't get added (I learnt a lot from it, but like any artist, I now no longer like my previous work and could do it way better now), so I would be developing this myself if i get even a smidge of dev approval.
Quote:why didnt you put this in the mapping forumwell, imaginary naysayer, this subforum gets more visibility.
Anyway, let me know what you think! Now is the time to shoot it down if it's an awful idea, before I sink hundreds of hours into it. What kind of things do you want to see in a snow map? etc.
Have a good day