09-07-2023, 01:41 PM
Fishing QoL for Borgs
+ Give Borgs stronger fishing poles (they spawn with the basic one)
+ Click-dragging fish into the research terminal puts all nearby fish inside
+ Click-dragging tickets instantly stacks all nearby tickets
+ Click-dragging tickets into the vending machine puts them inside
Misc. Interactions
+ Herrings can cut down trees
+ Cats eat nearby raw fish (maybe different fish have unique interactions when cats eat them?)
+ Goldfish count as gold nuggets when sold, can also be refined into gold ingots
+ Pike has a forward tile attack instead of a sweep and can be worn on the back like a large weapon
+ Allow fishing rods to be placed into the research terminal to refund tickets (marked down from original price)
Fashion
+ Basic eels can be worn like a scarf (bonus points if they can come in other colors)
+ Meat mutants can be worn like hats
+ Fishing machine sells muck boots (no mechanical benefit) and the angler suit comes in random colors
Fishing Locations
+ Clothing Booth (Vending machine drops + clothes)
+ Jukebox (Vending machine drops + records)
+ Gibbers (Cryo/Cloning tube drops)
+ ATMs (M o n e y)
+ Material Processors (ore, scrap, slag)
+ Empty light fixtures (wires, scrap, transisters)
+ Capsule machines pull vending machine items + figurine/handheld game capsules
+ Morgue chutes use cryo/cloning tube drops
Fishing Locations (Didn't get to testing if these work)
+ Robot debris (borg parts, organs, scrap, wires)
+ Flock floor goop (gneisis shards, sheets, handheld items, furniture)
+ Fireworks boxes (f i r e w o r k s)
Meat Mutants (Nature's cleanbot)
+ Eats nearby meat, limbs, organs, and blood
+ Prioritizes eating before attacking other players
+ Can be tamed if petted enough? If it eats enough food?
+ Tamed mutants will have a smile instead of a scowl and make happy noises when petted
+ Butcherable
+ Give Borgs stronger fishing poles (they spawn with the basic one)
+ Click-dragging fish into the research terminal puts all nearby fish inside
+ Click-dragging tickets instantly stacks all nearby tickets
+ Click-dragging tickets into the vending machine puts them inside
Misc. Interactions
+ Herrings can cut down trees
+ Cats eat nearby raw fish (maybe different fish have unique interactions when cats eat them?)
+ Goldfish count as gold nuggets when sold, can also be refined into gold ingots
+ Pike has a forward tile attack instead of a sweep and can be worn on the back like a large weapon
+ Allow fishing rods to be placed into the research terminal to refund tickets (marked down from original price)
Fashion
+ Basic eels can be worn like a scarf (bonus points if they can come in other colors)
+ Meat mutants can be worn like hats
+ Fishing machine sells muck boots (no mechanical benefit) and the angler suit comes in random colors
Fishing Locations
+ Clothing Booth (Vending machine drops + clothes)
+ Jukebox (Vending machine drops + records)
+ Gibbers (Cryo/Cloning tube drops)
+ ATMs (M o n e y)
+ Material Processors (ore, scrap, slag)
+ Empty light fixtures (wires, scrap, transisters)
+ Capsule machines pull vending machine items + figurine/handheld game capsules
+ Morgue chutes use cryo/cloning tube drops
Fishing Locations (Didn't get to testing if these work)
+ Robot debris (borg parts, organs, scrap, wires)
+ Flock floor goop (gneisis shards, sheets, handheld items, furniture)
+ Fireworks boxes (f i r e w o r k s)
Meat Mutants (Nature's cleanbot)
+ Eats nearby meat, limbs, organs, and blood
+ Prioritizes eating before attacking other players
+ Can be tamed if petted enough? If it eats enough food?
+ Tamed mutants will have a smile instead of a scowl and make happy noises when petted
+ Butcherable