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RP, chaos and antag density
#8
I understand where you're coming from here, especially with the medbay example. There's PLENTY of rounds on rp where nothing happens in there for a good HOUR and you're sitting around twiddling your thumbs after the first wave of clonescans and medicine setup.

But, that's not where gameplay needs to be added. It's something that I'm trying to get myself to learn, but that's where RP is best suited. Chat up your coworkers, order some food from the chef or drinks from the bar, interact with the round outside of just your job. You're so focused on being in medbay (because people autopath there when they're hurt and cannot see doctors outside of medbay) that you forget there's things to do outside of medbay. I'm the same way with mining or cargo.
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Messages In This Thread
RP, chaos and antag density - by Lord_earthfire - 07-02-2023, 02:00 AM
RE: RP, chaos and antag density - by Thebutler - 07-02-2023, 03:29 AM
RE: RP, chaos and antag density - by Kotlol - 07-02-2023, 06:56 AM
RE: RP, chaos and antag density - by Cal - 07-02-2023, 11:28 AM
RE: RP, chaos and antag density - by Dhaidburt - 07-03-2023, 07:27 AM
RE: RP, chaos and antag density - by Kotlol - 07-03-2023, 08:38 AM
RE: RP, chaos and antag density - by ZodiaDecius - 07-17-2023, 10:05 AM
RE: RP, chaos and antag density - by Kotlol - 07-17-2023, 10:47 AM
RE: RP, chaos and antag density - by KingMorshu - 07-17-2023, 01:14 PM
RE: RP, chaos and antag density - by Frank_Stein - 07-23-2023, 07:29 PM

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