Clyde Montgomery - Head of Security Application
#1
Usual character name: Clyde Montgomery
BYOND username: SirSwagmeyer
Discord username (if you are on our discord): Swagmeyer#8239
Recommended by (if applicable): David Cain (lostroman#6335/KingMorshu552)

Goon servers you play: I flip-flop between Goon 3 and Goon 4. 

Reason for application: 
I'm a Secmain, through and through. I absolutely adore playing Security, and I've always joined up and played with the tip-top goal to give everyone a good time, whether it may be Security Officer, Detective, or Security Assistant. As one of the most impactful departments when it comes to the flow of antagonists and RP, I like to keep a cool head and make sure everyone's having fun with antags, gimmicks, and any experiences in between. Throughout that experience, I'd be lying to say that the Head of Security doesn't shine bright in my eyes as a tremendously impactful way to give people a hell of a show. 

Security is important. It maintains the flow of a round in the face of conflict, and the HoS is essentially the Head Honcho in those regards. They're the leader. They're the mentor. They're the person you can always rely on in the face of uncertainty and deluge - I know from personal experience. They're pretty big boots to fill in a department like Security, but I firmly believe that I could take on that role and show that same compassion and guidance I've been given to others, new and old.  

Do I need to be HoS to give everyone a good time? Of course not! I make an effort no matter what. However, the truth of the matter is that HoS oftentimes has a prodigious impact on how both Security and the crew treat antagonistic situations as a head of staff, and I'd love to play a part in helping both the antagonists and the crew feel a good sense of enjoyment and Security.  

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Security experience (300 word minimum):
God, where to begin?

I got into Goonstation last summer through an extremely obscure Disco Elysium/SS13 crossover meme. With my interest piqued, I threw myself headfirst into a Goon 4 RP round. I vividly remember the first person I ever met was a Security Officer. They guided me around the station, showed me the ropes on some basic controls through RP, shared a cigarette and a Donk Pocket with me, and died in the ring after a friendly boxing session (I had Big Bruiser, he had Puritan). I never saw him again.

After that amicable experience, I decided to try my hand at Security - but I didn't play Security Assistant, oh no; I went straight into it as a Detective. It was certainly an... alternative way to learn the ropes and understand my role as Security. Through copious amounts of wiki research and RPing as a bumbling Detective, I eventually figured out how it all worked out on my own, and after that 15-round threshold, I began to play Security Officer and never looked back. Although I've never really experienced a "Trial HoS" round from another player (which I likely wouldn't have accepted anyway), I've met some amazing players inside and outside of Security, learned from experienced players, and feel like I've come a long way from that Tequila Sunset I used to be.

I'm a fan of every role, and I thoroughly enjoy dabbling in other departments for a new RP perspective, but time and time again, I just couldn't stop coming back to the absolute BLAST that's playing Security. I fell in love with Security - every aspect of it, from the intensely gritty standoffs to slipping and farting on the clown, it's just nothing but loads of fun, and I try my absolute best to make sure everyone else feels the same.  

When it comes to when and how I play in general, I'll admit that I play at extremely odd hours of the night and day. I've experienced a variety of different timezones, different populations, and different players, so I've made some neat friends from all over the globe  bee . Sometimes, there are those "odd hours" where there aren't a lot of experienced Security members around, and I have a huge blast during those times teaching any rookies, keeping the team together and coordinated, building that powerful bond with everyone on the team, and just uplifting people to make sure they're all having a good time whenever any conflicts come up. It really brings a smile to my face whenever I see a new face in the department that I've given pointers to, gone through hell and back with, arrested as an antag, and generally just worked together with become a Security main. Those sorts of moments make all my effort worth it. 

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All this sappy stuff is nice and all, but I'm sure you all would like to know how I actually do my dang job. 

In terms of my actual work with criminals, crimes, and antagonists, I'll always put my hands up and attempt to de-escalate and talk it out. It provides me with a greater scope of the situation on crucial questions for both RP and gameplay. Here's a few example questions that I'd always ask myself as I work through and converse with an antagonist:

Are they just misunderstood, or plain evil? 
Are they willing to make a deal? A full conversation? 
What goals do they have in mind, and how can I play along to make sure they're reached or get thwarted in a fun way?
Do I remember any cool lore about them? How can I integrate it into a fun way to RP? 

Attempting diplomacy is my favorite part of being Security, as it allows me to really get in the muck of a roleplay situation, and I try hard to make sure that they have room to breathe and show off whatever cool gimmick they had in mind, as long as it isn't disruptive of everyone else who's trying to have a good time. 

I strongly consider usage of force to be a last resort, and it should always, always be escalated force if it comes down to it. I will almost never baton or lethally shoot someone without some level of confrontation unless I'm given an order by the HoS or Captain. If I'm forced into a situation where I need to reveal my hand, I'll always flash and engage in CQC first to minimize losses if I'm overpowered, and to give the antag a decent winning chance - nobody likes to get batoned to the ground immediately. If they resist further, I'll pull out the baton and barrier, stun them, and radio a quick sitrep on what just went down. After I cuff them, I usually carry them with me to the station as opposed to sticking them in the portabrig and moving them. I feel like it gives the antag a bit more RP downtime to do whatever funny thing they want to do, like snap the cuffs with a freedom implant or call on one of their Conspirator buddies to jump me as I'm carrying them back. If those little tidbits make that round just a little bit more entertaining for everyone, I'm more than happy to do them. 

I'll admit, I don't like to be strictly "by the book" when it comes to processing an antag. I'll sometimes be a little fast and loose with Space Law if everyone else involved is fine with it to have a little fun, but of course, I will never break the actual server rules. Once the suspect is in custody, I usually call for a Security assistant to help me out with the search and interrogation, giving them little pointers, like to always check the oxygen boxes and liquid containers for cleverly hidden contraband. Of course, I like to ignore minor contraband or contraband that weren't involved in the crime they committed, as to not shut them down completely. 
After the search, I typically begin the interrogation. I either spearhead the interrogation, politely ask another officer nearby to take over if I have other in-game urgencies, or take a backseat and guide a rookie through it if I can. Interrogation is either brief or very deliberate, depending on how the antag wants to RP it out. 
In terms of brig time, I usually like to give them alternatives to brig time, such as apologizing to the victims, handing them a sponge and telling them to clean up their bloody mess, or pay their respects to the victim they killed at their funeral. Little RP opportunities like that are my favorite things to do. Of course, if this was their first offense or if the interrogation was particularly long, I like to let them go with a warning. Not many people want to sit in security for 20 minutes, and then get thrown into the brig for three more minutes. There's a player on the other side of that screen too! 

In terms of what I prioritize in my playstyle, I will always put communication first. There's nothing scarier than walking into Security and seeing a staffie in the brig without having any idea why or how they ended up in there. Frantically scrolling through old radio callouts to figure out what's going on is a nightmare, so I always make sure to update the team on any crucial information in regards to antagonists and crimes. I'll always give latejoiners and newcomers a quick rundown on what's currently going on, and what previously went down if I can. 
Communication is crucial outside of the Security department, too. Checking in with everyone establishes yourself and the department as a dependable and friendly face around the station, and helps set in that sense of Security for the crew.
Communication makes or breaks the RP experience, and it's important to keep in mind the boundaries of other players! 

What I love most of all is working with rookies. Of course, showing them the ropes of their equipment, what every little gadget does, and what protocol they need to follow are all important factors when it comes to having a good time as Security. However, what I REALLY love doing is getting into the gritty muck of it with those rookies. There's nothing more exhilarating than closing in on a suspect with a Security rookie, and taking a bullet for them as they finish off the antag and make the arrest in my stead. Having intense moments like that really just solidifies the powerful bonds and friendships I get to make within the department with players, and it puts on a show for the antag, too. 

Even if people may not pay much notice to it, building up all those minor efforts for those little fun moments are what truly brings me joy as a Security player. 

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Answer two or more of the following:

What advice would you give to other sec players?

When it doubt, LOOC it out. I can't stress this enough. If there's absolutely ANYTHING that might confuse you about what to do as a Security member, there is absolutely nothing wrong with asking for clarification in LOOC. Asking yourself will not only help YOU know how to get a proper grasp of things, but also may help others who may be too anxious to ask. 

Always keep communication. There's no such thing as overcommunication. I'm sure that a significant amount of Security mains will agree with me here when I say this - I'd much rather hear a nonstop flow of information on a suspect than zero information at all. Little details make the case! Please, keep on talking! smile

Keep your tools by your side! Whether you're a Detective with their gun, or an officer with their taser, you should always try and keep that thing holstered until it's necessary to use it. Keep it holstered, or you're one Clown with a banana peel away from losing one of your most powerful tools. 

Never be afraid to ask for help. This includes both IC and OOC help. You aren't "unrobust" for needing to ask for backup as you're fighting against an antag, and you aren't a bad officer for needing a few reminders on protocol here and there. We're all humans, and we aren't all perfect, which is something I've personally grappled with in the past, so I feel that it should be strongly clarified. 

What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)

Funny enough, my favorite Security moments have always been through the perspective of myself as the antagonist, working against the crew, and testing the limits of Security and just how well they can rally together to work against my antagonistic antics always brings a goofy smile to my face. I am sure that a some of you may remember my elusive rounds as The Highwayman, and the grandiose gimmicks I used to run as him. From being an arms distributor to a cluwne outbreak to conducting drive-by attacks on random Command members to spread paranoia, I would oftentimes try and paint myself as "Public Enemy Number One", and see just how much I could get the crew to work together to take me down.

I remember a particular round as him, where I was a detective Traitor, and decided to fake my own death in front of all of Security. I remember wanting to utilize my "death" to immediately escalate my arrest status to "Kill on Sight" as The Highwayman, to see just how much I could escalate the fun and games from a starting point of being killed on sight. I recorded myself and my "stage persona" through an audio log, and dressed up a body double in my outfit, which I threw into Security, and let the fun begin as I announced my murder on the radio announcements. 

I remember the round like it was yesterday, as I went from making the AI go rogue, sneaking INSIDE Security, ambushing the Head of Security, breaking into the armory, escaping by setting off crowd-control grenades, conducting a drive-by "I AM THE LAW" bombing against the Captain and CE as they were trying to take the AI down, and then promptly getting gunned down by the NTSC, all whilst reciting Shakespeare's Hamlet, wearing nothing but a bedsheet cape and a Tricorn Hat. Imagine my surprise when my acts of valiant violence attracted the admiration of a fellow Traitor, who actually managed to CLONE ME and stall for enough time for me to gather my gear, and wreak havoc once more. I killed an officer, was almost arrested thrice by a Security Assistant, out for revenge for his fellow dead officers, and was ultimately forced to flee the station as the shuttle arrived. 

The round marked its conclusion with myself concluding my own life - by ramming a pod into the shuttle via the Syndicate SEED. The HoP, a Staffie, and the only intact Security Officer wrestled with my dying body in the vacuum of space as the shuttle departed for Central Command.  

It was truly one of my best rounds against Security, and I was ecstatic when the reception was strongly positive. I had succeeded in escalating against Security to the point where they to rallied the entire station against me, and strived to work together to ensure that the station was secure and safe against my theatric villainy. 
 
What game improvements or changes do you think would benefit security players?

Call me extremely ambitious, but I feel like more specialization within the Security Officer role would be something that could be looked into to add a bit more sugar and spice to the niceties of Security gameplay. Much like how the Detective is a "Forensic Specialist" within the Security department, an Officer more inclined toward chases or another inclined toward breach-and-clear arrests, with clear weaknesses and strengths within each role would be something that would be really cool to see. I believe it could foster a more teamwork oriented environment within Security, as each officer would have to pick their specialty, work with other members of the crew to make up for their vulnerabilities, and generally play as a coordinated group. I truly believe it could diversify the roleplay environment within Security, and even give Antagonists more things to work, as they have more weaknesses to manipulate and strengths to learn to avoid for each officer. Even a little tweaking of the current Security Loadouts with little buffs and debuffs for each loadout would make me extremely happy. 

Describe any differences in your playstyle when part of a full security team and when being the only security officer.

There are, of course, different factors that you need to prioritize when you're running with a team as opposed to running solo. I've played on both high populations and low populations throughout my time as Security, and I've learned to enjoy the merits of both experiences.

As a member of the Security team, I like to ensure that communication is my top priority, as I have teammates that need to be in the know of whatever arrests I make, which suspects we currently have, and any ongoing cases that are being worked on. As long as good communication is maintained, everything else is golden for me. I fill in where I'm needed here and there, I make arrests when they come up, and I'll take charge on a case and bring a rookie with me if I'm up to the task at hand. 

When I'm running solo, I'm always more careful about how I operate, and I'm not afraid to ask for help outside of my department when taking care of a threat. I'm not the Terminator, and I don't have another officer to bail me out, so the next best thing is to make sure the rest of the crew know what's going down, whether I'm dying or not, and what threats to be aware of on the station in the case of my unfortunate demise. 

When you're running solo, you're also inevitably going to be cornered into a situation where it get very lethal. It wouldn't be a far cry to say that antags want to capitalize on the fact that there's pretty much one person officially defending the whole station. I stay prepared. I bring a medkit, get some extra robust donuts, and make sure that I can at least stay alive long enough to let the crew know of what's going on in case more Security members join after my demise. 

Vampire on the loose? I'll deputize a Chaplain and carefully inform them of the threat at arm's length before facing off against the danger. Changelings around? Prepare the smelling salts, Medbay! Is a plain old Traitor getting out of hand? You're an Outlaw now, feller. Watch out for bounty hunters after I die. 

Of course, jokes aside, if you screw up as a solo officer, the consequences are amplified significantly toward the rest of the station. Don't get ambushed, and keep the AI and Captain on speed-dial!

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Answer one or more of the following fun questions (because it's important for the HoS to be fun):

[b]What's a security gimmick that you've ran or wanted to run?[/b]


I've always wanted to do a "Hold my beer." moment against a Syndicate agent where we both toss our gear aside, roll up our sleeves, and duke it out in a fistfight. I'd imagine getting a drink afterwards at the bar with them, with a newfound respect for one another. I just think it'd be super funny to do in front of everyone. 

Write a poem to convey your thoughts on security/NanoTrasen/space/bees/anything related to SS13.

Ah, my specialty! I was planning on a simple Haiku, but I thought I'd go all-out with a sonnet. Enjoy. 

The Security Sentinel's Sonnet

Amidst the stars and cosmic voids of space,
I stand vigilant, my duty clear and grand,
A security officer with grace,
My watchful eyes surveyin' the land.

On Space Station 13, a bustlin' hive,
With crew and visitor from far and wide,
Threats lurk in shadows, deceit alive,
But I, the sentinel, won't let 'em slide

I don my uniform, a badge of might,
A symbol of order, justice my creed,
With Baton and SecHud, I take my flight,
To keep the station safe in dire need

Through sabotage, theft, and alien dread,
I stand unwaverin', my mission led

So, let the chaos rage, the traitors flee,
For I, the sentinel, shall never yield,
My duty bound, my loyalty firm and free,
In this spessman realm, I wield like my shield


Previous bans (while this will not affect your application lying about it will): Yeah, I screwed up once. Got involved in a lethal conflict as a non-antag Chaplain. I learned my lesson on what not to do. Never again.
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#2
Swagmeyer is always a great sight to see in security, whether I'm a part of the team or not. They're incredibly fun to play and RP with, and a very competent member of security, I always know I can ask them to take a case or look into something and know it'll get done without any worry. Importantly, I think swag has a very good understanding of what makes a round fun for security and antags, things like proper escalation on both sides, giving leeway for gimmicks, general crew interaction. I've seen and interacted them on both sides and they have always given me the impression that they strive to create a fun environment for everyone they interact with, rather than focusing on simply "winning". Also has very good communication skills; often checking in over the radio, updating on cases, friendly banter etc.

I'd like see you more as a secoff, as I think I've seen you much more as a detective which varies a little in gameplay (this is also due to a lack of me playing often recently), but as it stands with my experiences, I think you'd do great in the role.

also forgot to mention it but the application is also A++
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#3
(04-17-2023, 03:09 AM)Munien Wrote: Swagmeyer is always a great sight to see in security, whether I'm a part of the team or not. They're incredibly fun to play and RP with, and a very competent member of security, I always know I can ask them to take a case or look into something and know it'll get done without any worry. Importantly, I think swag has a very good understanding of what makes a round fun for security and antags, things like proper escalation on both sides, giving leeway for gimmicks, general crew interaction. I've seen and interacted them on both sides and they have always given me the impression that they strive to create a fun environment for everyone they interact with, rather than focusing on simply "winning". Also has very good communication skills; often checking in over the radio, updating on cases, friendly banter etc.

I'd like see you more as a secoff, as I think I've seen you much more as a detective which varies a little in gameplay (this is also due to a lack of me playing often recently), but as it stands with my experiences, I think you'd do great in the role.

also forgot to mention it but the application is also A++

I really appreciate you taking the time to make a reply. I'm truly happy to know my efforts aren't for naught! I actually do play a lot of Secoff on Goon 3. I just mainly play Detective on 4 because the extra forensic tools and having my own office gives off a cooler RP atmosphere there. Anyway, I hope to see you around more often! You're such a cool (and fashionable) player, it's unbelievable.
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#4
I don't bestow this praise lightly: Swagmeyer is in my opinion, the best security player I have encountered to date. While he's an absolute pleasure to work with as sec, he truly shines when fighting against him as an antagonist. Swagmeyer gives endless opportunities for RP and interaction. Every round I play against him (Which is quite a few, more than he knows even) I don't get shut down, I get to RP with him, and he's even fun to oppose when he's completely defeated you. The best thing about him is what he stated in his application: Diplomacy, negotiation, and understanding. Some of the more militant security players are amazing at providing security to the station at the cost of being terrible to rp with/play against as an antagonist. Swagmeyer is nothing like that. This man deserves HOS. Absolute +1. If I could give him a +100 I would.
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#5
I specifically remember like three days worth of rounds where I got to watch you train a recurring sec assistant and I was impressed by not only training in the mechanical aspects of the game but how good of friends you two had become and how much more open that player was at talking, in all the ways we might participate in it specifically for sec (as mentioned in this very thoughtful app; we ask, we communicate, and sometimes, we just talk). It came off as twofold for me: the assistant obviously felt more comfortable working with the others, and training them with courtesy modelled an attitude that wore off on the whole team; I wasn't being trained in those rounds but I felt really at home in that team, it felt cooperative, it felt dependable. You really have a very special effect on people that I've noticed in any role you play where you bring a lot of joy to others' experiences. I couldn't think of a more perfect ability to have for hos.

Swagmeyer would continue to be an empathetic but good-natured and good-faith leader in sec, and I really do believe in his ability to continue to help other players develop similar very positive and interactive dispositions
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#6
(04-17-2023, 12:12 PM)nefarious6th Wrote: I specifically remember like three days worth of rounds where I got to watch you train a recurring sec assistant and I was impressed by not only training in the mechanical aspects of the game but how good of friends you two had become and how much more open that player was at talking, in all the ways we might participate in it specifically for sec (as mentioned in this very thoughtful app; we ask, we communicate, and sometimes, we just talk). It came off as twofold for me: the assistant obviously felt more comfortable working with the others, and training them with courtesy modelled an attitude that wore off on the whole team; I wasn't being trained in those rounds but I felt really at home in that team, it felt cooperative, it felt dependable. You really have a very special effect on people that I've noticed in any role you play where you bring a lot of joy to others' experiences. I couldn't think of a more perfect ability to have for hos.

Swagmeyer would continue to be an empathetic but good-natured and good-faith leader in sec, and I really do believe in his ability to continue to help other players develop similar very positive and interactive dispositions

Nefarious! I've always seen you around as a pillar of this community, especially on the forums, but I've never had a chance to really get to know you very much. Needless to say, I'm glad you took the time to write up some feedback. I'm legitimately happy that someone other than myself notices the little things that make up the big picture. Hope to play alongside you more often!  bee
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#7
Clyde easily gets my highest recommendations, he's a top tier detective, and very friendly. On the mechanical side, Clyde's definitely got a very handy grasp on combat and is very capable at doing security on his own. While I can't remember if I ever played security with him, I can definitely attest to the fact that Clyde is incredibly fun to be around. I can also say that I'm very certain that Clyde is very fair with how he judges people for punishments. On hectic rounds, Clyde is an island of stability for everyone else, and I think that he is an outstanding leader, usually on the forefront of every encounter. Clyde is thoughtful, diligent, and should certainly will make an excellent HoS. +1 from me.
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#8
(04-17-2023, 08:31 PM)PHLiao Wrote: Clyde easily gets my highest recommendations, he's a top tier detective, and very friendly. On the mechanical side, Clyde's definitely got a very handy grasp on combat and is very capable at doing security on his own. While I can't remember if I ever played security with him, I can definitely attest to the fact that Clyde is incredibly fun to be around. I can also say that I'm very certain that Clyde is very fair with how he judges people for punishments. On hectic rounds, Clyde is an island of stability for everyone else, and I think that he is an outstanding leader, usually on the forefront of every encounter. Clyde is thoughtful, diligent, and should certainly will make an excellent HoS. +1 from me.

Glad I'm doing something right with combat, although robustness is never a prerequisite for being good Security! Always a pleasure to track you down for all those underage drinking cases you put me through, Nathair! space bear
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#9
While you are often a joy to see in security, I have noticed that you have the tendency to let your emotions get the better of you, and affect your actions and demeanor in-game in a negative way. While security is obviously a job that can be stressful at times, it's important that you keep your cool, as failing to do so will often have a poor effect on the rest of the team. This is even more important for an HoS, whom the rest of security will look to for guidance and stability. As it stands, I sadly cannot as of this time say that I have confidence in your ability to keep your emotions in check and be a stabilizing force for security in-round.
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#10
(04-19-2023, 07:32 PM)Hauntmachine Wrote: While you are often a joy to see in security, I have noticed that you have the tendency to let your emotions get the better of you, and affect your actions and demeanor in-game in a negative way. While security is obviously a job that can be stressful at times, it's important that you keep your cool, as failing to do so will often have a poor effect on the rest of the team. This is even more important for an HoS, whom the rest of security will look to for guidance and stability. As it stands, I sadly cannot as of this time say that I have confidence in your ability to keep your emotions in check and be a stabilizing force for security in-round.

Thank you for taking the time to express your thoughts. If I'm being honest, nobody else has told me that before! 

I'll admit, some things do affect me during rounds, that's true. I slip up sometimes when I try to keep a cool head, which has happened a couple of times as of the last several rounds, which I have addressed during those moments to communicate that there are no negative feelings expressed toward others. Any negative emotions I may have is due to my own misfortunes and misplays. I have never expressed my negativity toward anyone else. This is something I will always assert.  

Despite my slip-ups, I have done, and will continue to do my absolute best to not let emotions affect how I currently play. I will assert that all of my qualms are typically expressed after the round (if I express them at all), and even then, I make sure to communicate to others that what has been affecting me is not anyone's fault but my own. 

I unfortunately cannot help the negative emotions that may come up, as I cannot anticipate when depression strikes, but I am aware that I can be considerate of others when I express how I felt about a round, regardless of my emotional state. I had thought I was doing well in that regard, but it seems I may have been strictly mistaken, as per your feedback. 

I will admit that my recent rounds have been frustrating, as I noticed you have observed, and I hope that those rounds have not fully made up your mind on how I typically play the game on a regular basis. 

I acknowledge that this may be an issue that I have not tried hard enough to fix. Going forward, I will make sure to hold my tongue on any poor experiences, and focus fully on how everyone else had a good time to ensure that I do not enable any emotionally unhealthy environments. I will try my hardest to regain your confidence in my ability to keep the round a positive environment.
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#11
Oh boy where do I begin.

I've worked with Swagmeyer in Security for a long time. I've had many rounds with him, and can confidently say he has always been a positive influence on the team and on my enjoyment of Security.

He's shown great improvements over his time in security, exceptional communication and escalation both on the side of being security and an antagonist, is wonderful particularly in his interactions with assistants, his interrogations, his diplomacy, and his investigation skills.

I remember he taught me a lot in my assistant days, and I'd place him as one of my "mentors" in security. Someone who I look up to and who kept me hooked on playing sec.

The only grievance I can possibly give is that I haven't seen him play secoff a lot. He seems to prefer detective work, and I'd like to see him as an officer more! That being said, I have a pretty busy life currently so it might just be me not being on when he's playing as an officer haha. He is definitely one of the best Detectives I've seen, though!

As for previous criticism in this thread, I can't exactly comment on his emotional stability in the most recent days since I haven't played much recently due to my own stress causing marked emotional instability and burnout. However, throughout the time I've played with him, he's always seemed very calm and collected to me. I have noticed him feeling a bit down on Discord recently. He seems to have been having some bad rounds. So, I will say this: An occasional break is very important and healthy for Security mains. So Swag, if you haven't been feeling well or having fun in sec recently/you've been having a lot of bad rounds, take a mental health break!

I'll also add that most people tend to have bad rounds and show being upset occasionally. Even an HoS can have a round that leaves a bad taste in their mouth, or get burnt out. I've seen HoSii be upset before, it happens. We're all human.
But it IS important to learn good emotional regulation skills in a role like Security and to learn when to take a step back. It's something I'm trying to work on myself, even! So it's definitely valid feedback.

But, even if Swagmeyer has been having emotional issues and stress as of late, I still think he would make a wonderful HoS regardless! I would still give him a firm +1. I believe strongly that he is a great fit for the role.
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#12
great sec player. competent but still gives antags leeway to get things rolling, very friendly with new people and familiar faces alike

that being said, I have noticed that you seem to have a general difficulty in letting go of certain things, whether they're in-round events or out of round things, that can visibly affect your approach to how you carry yourself both in and out of game. this makes me worried because HoS is THE role that runs into the most bafflingly irritating small potatoes shit conceivable, along with having an already pretty daunting mantle of Responsibility over them. I'd like to see you be able to roll with the punches more, to not let it get to you that there are elements you will not be able to control. maintain your stride despite all the little nagging doubts and you'll have earned that +1 with flying colors
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#13
(04-19-2023, 10:36 PM)LuciliusMothboy Wrote: Oh boy where do I begin.

I've worked with Swagmeyer in Security for a long time. I've had many rounds with him, and can confidently say he has always been a positive influence on the team and on my enjoyment of Security.

He's shown great improvements over his time in security, exceptional communication and escalation both on the side of being security and an antagonist, is wonderful particularly in his interactions with assistants, his interrogations, his diplomacy, and his investigation skills.

I remember he taught me a lot in my assistant days, and I'd place him as one of my "mentors" in security. Someone who I look up to and who kept me hooked on playing sec.

The only grievance I can possibly give is that I haven't seen him play secoff a lot. He seems to prefer detective work, and I'd like to see him as an officer more! That being said, I have a pretty busy life currently so it might just be me not being on when he's playing as an officer haha. He is definitely one of the best Detectives I've seen, though!

As for previous criticism in this thread, I can't exactly comment on his emotional stability in the most recent days since I haven't played much recently due to my own stress causing marked emotional instability and burnout. However, throughout the time I've played with him, he's always seemed very calm and collected to me. I have noticed him feeling a bit down on Discord recently. He seems to have been having some bad rounds. So, I will say this: An occasional break is very important and healthy for Security mains. So Swag, if you haven't been feeling well or having fun in sec recently/you've been having a lot of bad rounds, take a mental health break!

I'll also add that most people tend to have bad rounds and show being upset occasionally. Even an HoS can have a round that leaves a bad taste in their mouth, or get burnt out. I've seen HoSii be upset before, it happens. We're all human.
But it IS important to learn good emotional regulation skills in a role like Security and to learn when to take a step back. It's something I'm trying to work on myself, even! So it's definitely valid feedback.

But, even if Swagmeyer has been having emotional issues and stress as of late, I still think he would make a wonderful HoS regardless! I would still give him a firm +1. I believe strongly that he is a great fit for the role.

Your empathetic words mean well to me, and I'm thankful for them - I mean it. That being said, bad rounds may happen, of course, but it's still on me for participating despite my poor mood, and letting it manifest onto others. I shouldn't be playing rounds like that. Thinking ahead on situations like that is something I will be working on moving forward. I hope I see you around Security more!

(04-20-2023, 01:06 AM)Waffleloffle Wrote: great sec player. competent but still gives antags leeway to get things rolling, very friendly with new people and familiar faces alike

that being said, I have noticed that you seem to have a general difficulty in letting go of certain things, whether they're in-round events or out of round things, that can visibly affect your approach to how you carry yourself both in and out of game. this makes me worried because HoS is THE role that runs into the most bafflingly irritating small potatoes shit conceivable, along with having an already pretty daunting mantle of Responsibility over them. I'd like to see you be able to roll with the punches more, to not let it get to you that there are elements you will not be able to control. maintain your stride despite all the little nagging doubts and you'll have earned that +1 with flying colors

Your feedback is appreciated more than you may think. I believe that I may have been slipping up as of lately on such subjects, and I'm glad that someone else confirms my worries. I'll make sure to concentrate on making sure those doubts do not bleed onto others in the future. I'll learn to shake it off, you'll see!
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#14
Great roleplayer. A tad too soft on antagonists and a bit too anxious. I have seen you cryo because I'm in the same round as you or because admins are doing a light gimmick.

This worries me because we generally trust HoS to be confident enough to make decisions that often do involve saying "Enough is enough." When it comes to antagonists openly brandishing dangerous gear and informing their team on these things as well.

This is not a negative review. Simply criticism of things I believe you can improve on. As long as you have open anxiety of admins, I worry about putting YOU in a position of authority yourself.

Besides that, I'd like to see some actual Security play, not only just detective.
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#15
I think you are on the right track.

Sometimes I have seen you go extremely lax on people Clyde personally knows or is friends with. To the point of trying to vouch for them, or gving them way to much leeway. You also have a habit of trying to engage with antags without informing the team, which sometimes causes you to die and gives said antag a whole new security headset and gun. I get you prefer detective to officer more but HOS need to lead by example as well as action. Get people involved. Let them know what you're doing.

You have a great deal of anxiety. I really hope you can work on that and be more confident with yourself. You have good instincts and are fun to interact with. You're a great person to see around and I think you have a positive impact a LOT of times.

I *know* your heart is 100 percent in the right place. And I think with some work on a few things you would do great, the most important one is learning to let it go. Its okay if things don't go the way you want. That's even part of the fun part some times! Some of my FAVORITE security arcs have been because a series of disasters or unavoidable consequences has caused stuff to happen. Learning to adapt, change, or roll with those punches and seeing where it takes you can be amazing.

Keep going forward and I believe in you.
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