04-11-2023, 04:46 AM
(04-11-2023, 04:36 AM)Lord_earthfire Wrote: To be honest, if the archfiend is just eating apc's and leave them alone... why do you even need to hunt them? A running/regaining arcfiend is just not one that is actively antagging, and that would be enough for me. At least from the engineer-perspective, an arcfiend just doesnt make much problems, the apcs recharge quick and maybe i have to fix one or two when they got greedy. Even for a normal crewmember an apc snacking arcfiend is just... not a problem?
Not engaging makes them often just eat sone stuff, realize they got no idea what to do and begin rampaging on the shuttle. Same result, just less wasted energy.
Now, for playing arcfiend, it's, besides traitor, my favorite antag type to play. And the only non-human antag i have checked. Arcfiend has a very flashy and loud kit and i don't think this a problem. In the other hand, it is a very utility focussed kit.
You have radio disabling and enhanced access via wire hopping. You can use these for all kind of antagging. And if it goes sideays, you can start using the big and flashy guns. This antag is great for gimmicks: don't need to kill for powers, so got plenty of time for silly shenanigans.
I can see arcfiend being problematic for people who want to rely on their amtag gear ir abilities. For an arcfiend, relying on your abilities only is what i would call a mistake.
Holy crap the typo demon took a hold of this one.
That said... it's a fair assesment that it is the best NON MURDERING ANTAG, but I fully agree. You can do some fun silly stuff as one.
My PROBLEM is the fact as you mention it... "Best to ignore em"
But they are antagging, but ti's wasted energy for both...
It's like ignoring an antag breaking into engineering for tools.. cause why waste energy? he's gonna do it again and it doesnt do much harm.
If the best course of action of an antagonist doing antagonist things is "IGNORE IT" then that's a flawed design. Remember that draining power is an antagonistic thing to do.. just cause they don't kill doesn't mean they don't crime.
Antagonists do not have to kill to be antagonists, they can also cause a muck or steal money or turn the whole station into chaos or even take control of the station like a dictator without spilling a drop of blood, but they still do crimes to get their ways.
And before you say: "Well normal players do this too if they aren't antagonists." I'd go yes.. and they should be thrown into the brig as well or Ahelped.
I have the same problem with "Weed" in botany. Since technically in game it's a CONTRABAND, but it's ignored by security cause it is done a lot and is funny. But technically... the captain decides if it's legal or not.
Eitherway... if the arcfiend is best ignored.. why should it be an antagonist then? why should it sneak around and drain energy?
That is the problem right now.. if it's all just a waste of time of both to engage in Antag vs Security.. then that's a flaw.