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Potential spief improvements.
#3
(03-25-2023, 04:23 PM)trollbreeder Wrote: Maybe we could have some global bounties. Scramble for the spiefs to compete to get the requested thing first and only the first to do so takes the prize

This is already a thing.


IN MY OPINION. Spiefing is hard... especially if the Spief is a head and you as staff assistant spief will be heavily impacted by this.
Want a fun gun? Oops the engineer who has the tools to hack easily already got it.
Want the sword? The HoP already got it.

That's problem number 1 with Spiefs:
"Your rank can make it much easier/harder and you got no control over it."


Problem number 2:
Bounties won't line up to what you think is fun.


You want to go guns blazing, but there are no real guns... maybe a deringer but that sucks. Nothing to make your missions fun so you gotta rely on TTVs.
Or you want to do something goofy like a clown car run, but there is no clown car.... So you are stuck on the random selection the game offers and HOPE no one with better access beats you to it.

Problem number 3:
Difficulty =/= As good as a reward.

Nothing says more frustration then somehting as silly as something that is worth 1 TC be something like: "Steal Rocko from the CE's office and trait it in at the HoS's office." Reward: "Stealth Storage"
These bounties do nothing more then "WASTE SLOTS" since only those who want to do it for the challange will do it, but otherwise NO ONE IN THEIR RIGHT MIND WILL DO THIS! They rather steal a random fabricator for something similiar.

The opposite is also true. "Steal a fire extguinisher and sell it at the space diner for a katana" ....You mean an item anyone can get their hands on in a location no one else wil see but another spy/thief? Basicly this invites the 1st to arrive and take it to murder the other spy thieves for advantages or to band together I guess?

Problem Number 4:
Unwilling to escalate

This problem is defintally the worst one since as a spy thief you feel very scared and vunerable unlike a traitor. Cause while traitors can kill eachother, most of the time they won't do it as their goals allign. With Spy thieves you are more likely to kill another spy cause they might have the gear you want.
While I love this style of playing A LOT... I just notice most spy thieves avoid eachother or don't escalate anything cause they want to avoid being caught more then a traitor does... cause they don't have the backup of having AWESOME BATTLE GEAR.

So how do we fix this?

I recommend 3 changes to Spy Thieves.

Number 1: 
Change the rewards to "Traitor Credits" and allow the spy thief to have access to these.
Now there is no more rushing for the gun and no more ignoring harder objectives cause all objectives are benefical to whatever you want.

Number 2:
Balance the type of mission to reflect in credits. The harder the mission, the more pay out you get.

Number 3:
Give all of them a "Spy Deringer" A gun that is hidden on their person, but have one twist with it.
The spy deringer instantly kills other spy's, while it does standard damage to non spy's.
Doing so will give you a lot of credits and increase the inner fighting and hunting of your fellow spy's.
Alliances can be fickle in name of that sweet sweet loot.
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Messages In This Thread
Potential spief improvements. - by CalliopeSoups - 03-25-2023, 10:23 AM
RE: Potential spief improvements. - by Kotlol - 03-25-2023, 05:02 PM

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