03-25-2023, 10:23 AM
I've got some thoughts on spy thief right now, entirely based around how it feels on classic. I think it's a very fun antag, but in my opinion it suffers from bounties not inviting enough conflict. I feel like spiefs often spend 30 to 40 minutes gearing up with no resistance, then go on to rampage with their arsenal. It's true that spiefs are encouraged to infight for these bounties, but I don't feel like that happens enough to make the round interesting.
The biggest causes of this in my opinion are bounties focused around mundane, missable objects like bottles of wine, along with heirloom bounties. Crew are unlikely to either notice or care that a spief is taking a bottle of wine from the bridge, or a book from medbay, even if it might get them some good gear. Then there's heirloom items, which I'm not a fan of at all personally. It's very easy for these items to be destroyed or lost either accidentally or on purpose, which locks a whole reward out for 15 minutes.
I'd like to see these small bounties made less common and for more bounties to show up focused on objects such as the bartender's still, botany's UV lamps or seed vendors, full size objects that provide some sort of job interaction should invite crew to care a little more, I think. That's just my thoughts though let me know if you have any.
The biggest causes of this in my opinion are bounties focused around mundane, missable objects like bottles of wine, along with heirloom bounties. Crew are unlikely to either notice or care that a spief is taking a bottle of wine from the bridge, or a book from medbay, even if it might get them some good gear. Then there's heirloom items, which I'm not a fan of at all personally. It's very easy for these items to be destroyed or lost either accidentally or on purpose, which locks a whole reward out for 15 minutes.
I'd like to see these small bounties made less common and for more bounties to show up focused on objects such as the bartender's still, botany's UV lamps or seed vendors, full size objects that provide some sort of job interaction should invite crew to care a little more, I think. That's just my thoughts though let me know if you have any.