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Round Type: Extermination
#1
Wink 
Briefing Statement: You and other's, all clearly professionals, and due to a distress signal emitting from one of our NT properties. Your mission is to assess the threat while we operate from a distance and if it is significant to destroy it and eliminate any potential witnesses; in other words covering this up is top priority. Good luck spaceman, you'll need it.

The Gamemode: Groups of armed players along with various other supporting roles as well as "academics" will be sent to a location where whatever antagonist operated had clearly succeeded in its confrontation with the crew. The NT side will be adequately armed to deal with a antag at the peak of its power with multiple minions. The goal of the NT crew will be to either destroy all of the culprits or maybe it could be like a reverse nukies situation. 

The Antagonists goal would be obviously to impede and destroy the intruders maybe either winning by eliminating all of them or by holding them off for long enough to reach some victory condition.

It's a bit like dungeon crawling for the Nanotrasen side and the antagonist player operates as if it were a tower defense game or they will have multiple player minions at round start if they are a vampire/ling/wizard or similar entity.
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#2
i like the idea not so much the way you want it to play out. First of all what kind of anatg. Second we have to have it where we remake all the maps to be destroyed at round start. I have new idea. Make it where after a zombie outbreak all players start as zombies. Much like nuke ops NT spec arrive to kill all the zombies. All crew play as zombies or NT spec ops. No nuke either that's too easy.
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