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[CLOSED PR] Removes numbers from health scanners on RP
#27
zamu's pretty much covered everything here.

you're a newbie doctor, hit a tox victim with charcoal. the TOX sits at 'MAJOR'. It stays at 'MAJOR'. why isn't the charcoal helping? are they stable, healing or dying?

you're a chemist, checking your drug's safety: you're no longer certain if you can take it two/three times without dropping dead.

- it's obfuscating information that doctors can use to actually fine-tune their treatment (which is certainly not the path of doctoring that really needs nerfing)
- it's encouraging the old, wasteful "just hit em with everything til its fixed" doctoring. which is a thing automenders were specifically designed to fix.

why dont you handle an RP hypernerd problem with RP hypernerd solutions. like giving it a stupid sci-fi name rather than %? Randomly generated doctor health indices. The <prefix-suffix> Health Index. now the callouts are 'health index at 59%', 'TOX grade is 41.2'.

If it were a problem that impacted gameplay (like neuro lings making roleplay impossible) you'd give it a gameplay solution, but this has a whole tizzy of balance and QoL implications for what is essentially "people are making health callouts in a way that is not fitting for the level of RP some people like"
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RE: [PR] Removes numbers from health scanners on RP - by TDHooligan - 03-19-2023, 06:35 PM

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