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[PR] Mindhack rebalance
#6
From an RP player perspective: I haven’t seen multiple security members be mindhacked in the same shift, let alone all of them; I imagine this change is mostly guided towards the classic server and I’ll try to adapt my opinion to that environment.

I agree with Ikea that an item exclusive for something as specific as counteracting anti-mindhacks is awkward and in a way it also nerfs mindhacks obtained through indirect mediums, such as those found in surplus crates or as a spy thief, so I don't think it's the best solution.

Having multiple existing anti-mindhack implants that can be recycled could also create a frustrating uncertainty issue around them, example:
  1. A security officer dies and they cannot be cloned back.
  2. Their body gets reclaimed and their anti-mindhack implant is left for anybody around to grab.
  3. Later on the shift, an antag attempts to mindhack a random staff assistant. 
  4. They fail because the staff assistant grabbed the anti-mindhack implant from the dead secoff from earlier.
I think that if anti-mindhacks are to be extended to more members of security, making them non-recyclable after death and inactive while the implanted person is below a certain health threshold is a good way to balance them.

As a small note, although this would be a rough solution, an overlay could show up who you can’t mindhack if you have a mindhack implant in your hand, preventing somebody from wasting it, or otherwise, the implant could just not be depleted if it’s used against someone with an active mindhack implant.
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Messages In This Thread
[PR] Mindhack rebalance - by github_bot - 03-14-2023, 05:11 PM
RE: [PR] Mindhack rebalance - by Ikea - 03-14-2023, 05:46 PM
RE: [PR] Mindhack rebalance - by Idiot - 03-14-2023, 07:55 PM
RE: [PR] Mindhack rebalance - by LeahTheTech - 03-14-2023, 08:46 PM
RE: [PR] Mindhack rebalance - by Ikea - 03-14-2023, 08:48 PM
RE: [PR] Mindhack rebalance - by Keiiro - 03-14-2023, 09:57 PM
RE: [PR] Mindhack rebalance - by Sord213 - 03-14-2023, 10:36 PM
RE: [PR] Mindhack rebalance - by Katzen - 03-15-2023, 12:40 AM
RE: [PR] Mindhack rebalance - by LeahTheTech - 03-16-2023, 05:07 PM
RE: [PR] Mindhack rebalance - by Cheffie - 03-15-2023, 02:46 AM
RE: [PR] Mindhack rebalance - by Lord_earthfire - 03-15-2023, 04:49 AM
RE: [PR] Mindhack rebalance - by Cheffie - 03-15-2023, 04:59 AM
RE: [PR] Mindhack rebalance - by Lord_earthfire - 03-15-2023, 05:20 AM
RE: [PR] Mindhack rebalance - by Katzen - 03-15-2023, 08:05 AM
RE: [PR] Mindhack rebalance - by Cheffie - 03-15-2023, 10:55 AM
RE: [PR] Mindhack rebalance - by Frank_Stein - 03-16-2023, 08:05 PM
RE: [PR] Mindhack rebalance - by Silent Majority - 03-17-2023, 07:10 AM
RE: [PR] Mindhack rebalance - by Lord_earthfire - 03-17-2023, 02:31 PM
RE: [PR] Mindhack rebalance - by Kotlol - 03-17-2023, 04:43 PM
RE: [PR] Mindhack rebalance - by FlameArrow57 - 03-17-2023, 07:07 PM
RE: [PR] Mindhack rebalance - by LeahTheTech - 03-17-2023, 08:01 PM
RE: [PR] Mindhack rebalance - by Grutradle - 03-17-2023, 08:34 PM
RE: [PR] Mindhack rebalance - by Lord_earthfire - 03-17-2023, 11:53 PM
RE: [PR] Mindhack rebalance - by Kotlol - 03-18-2023, 05:13 AM
RE: [PR] Mindhack rebalance - by FlameArrow57 - 03-18-2023, 02:53 PM

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