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[PR] Mindhack rebalance
#2
This feels like a really messy, having an item whose only practical usage is one playstyle for mindhack implants, just seems like itll clog up the traitor menu. The only other practical use is removing health alerts implants which eh? Signal blockers are only worth a credit more, way better, and easier to use. I dont see why nukeops get this as well, they cant even get mindhack implants.

I agree with the design goal of making it harder to mindslave security officers though, its boring and too easy. Personally heres what Id suggest:

Make anti-mindhack implants no longer work below ~30 hp. This means that if you want to mindhack someone, you either have to beat them up enough to where you can, or find them in a weak spot/stalk them to take advantage of that moment. I think this would be way way more interesting gameplay wise and fun because, 1. This makes mindhack way more synergetic, buying weapons now makes it easier to mindhack people, and 2. It makes the difficulty of mindhacking security primarily tied to how good they are. If you want to mindhack the HoS you'll have to work for it even more. Since this will mean you could easily mindslave people while theyre in crit, implanting someone should probably inject lots of good healing chems in them as well (maybe syndie donk contents?)

Anti-mindhack implants can already be a bit of a noob trap already so what Id recommend with this change or without it is for mindhack implants to not implant if they detect the person has an anti mindhack implant in them. This would make it more forgiving for new players if they dont know that some people are mindhack immune.
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Messages In This Thread
[PR] Mindhack rebalance - by github_bot - 03-14-2023, 05:11 PM
RE: [PR] Mindhack rebalance - by Ikea - 03-14-2023, 05:46 PM
RE: [PR] Mindhack rebalance - by Idiot - 03-14-2023, 07:55 PM
RE: [PR] Mindhack rebalance - by LeahTheTech - 03-14-2023, 08:46 PM
RE: [PR] Mindhack rebalance - by Ikea - 03-14-2023, 08:48 PM
RE: [PR] Mindhack rebalance - by Keiiro - 03-14-2023, 09:57 PM
RE: [PR] Mindhack rebalance - by Sord213 - 03-14-2023, 10:36 PM
RE: [PR] Mindhack rebalance - by Katzen - 03-15-2023, 12:40 AM
RE: [PR] Mindhack rebalance - by LeahTheTech - 03-16-2023, 05:07 PM
RE: [PR] Mindhack rebalance - by Cheffie - 03-15-2023, 02:46 AM
RE: [PR] Mindhack rebalance - by Lord_earthfire - 03-15-2023, 04:49 AM
RE: [PR] Mindhack rebalance - by Cheffie - 03-15-2023, 04:59 AM
RE: [PR] Mindhack rebalance - by Lord_earthfire - 03-15-2023, 05:20 AM
RE: [PR] Mindhack rebalance - by Katzen - 03-15-2023, 08:05 AM
RE: [PR] Mindhack rebalance - by Cheffie - 03-15-2023, 10:55 AM
RE: [PR] Mindhack rebalance - by Frank_Stein - 03-16-2023, 08:05 PM
RE: [PR] Mindhack rebalance - by Silent Majority - 03-17-2023, 07:10 AM
RE: [PR] Mindhack rebalance - by Lord_earthfire - 03-17-2023, 02:31 PM
RE: [PR] Mindhack rebalance - by Kotlol - 03-17-2023, 04:43 PM
RE: [PR] Mindhack rebalance - by FlameArrow57 - 03-17-2023, 07:07 PM
RE: [PR] Mindhack rebalance - by LeahTheTech - 03-17-2023, 08:01 PM
RE: [PR] Mindhack rebalance - by Grutradle - 03-17-2023, 08:34 PM
RE: [PR] Mindhack rebalance - by Lord_earthfire - 03-17-2023, 11:53 PM
RE: [PR] Mindhack rebalance - by Kotlol - 03-18-2023, 05:13 AM
RE: [PR] Mindhack rebalance - by FlameArrow57 - 03-18-2023, 02:53 PM

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