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Clown mask doubling as an O2 mask.
#7
Another clown mask internals forum post

Whenever I argue that clown mask should act as internals I get told a lot about "just take a salbutamol pill" by a few admins, but at that point just cut out the middle man instead of some boring little side quest to steal all the salbutamol from a medical checkpoint, just so that you can act out some gimmick in a depressurized hallway because a non-antag broke a window. It WOULD be funny that the clown is choking to death, but you can't HEAR the clown because the clown can't SPEAK, so you miss out on any one-liners that a creative clown might come up with, because that's what actually makes a clown funny, the player. Forcing the clown away from players into maint (the only place there is oxygen when hallways are depressurized) just hides the clown from making meaningful interactions with other spessmen.

It's pointless to argue anyways, devs are adamant about this despite many creative and experienced clown mains arguing for it to enact sillier gimmicks for god's silliest soldiers.

At least make the syndicate clown mask 1TC and space proof, just so traitor clowns can be a little more traitorous without having to sink their entire budget into internals.
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RE: Clown mask doubling as an O2 mask. - by Cal - 02-13-2023, 06:53 PM
RE: Clown mask doubling as an O2 mask. - by Jakson - 02-14-2023, 06:04 AM

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