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On Cyberorgans, Synthorgans, and Surgery
#11
(02-08-2023, 09:00 AM)Kotlol Wrote: So we all agree:
Surgery is annoying, complex and hard like the actual thing. Wich is nice, but we need more.

I think there is a slight but crucial misunderstanding here. Surgery itself is not complex at all. Just cutting, snipping and sawing in various order. Jam the new organ in and suture, done. Its the circumstances around surgery that can be a bit problematic. Namely why and how peoples do surgery and the general state of medbay classic or RP flavored.

As mentionned before, organ damages tend to be hard to notice if you don't have the right tools. Because damaged organs tend to not really do anything until they are critical at wich point they can start killing you really badly depending on which organ is affected. So more medium organ damage symptoms that are noticeable could be an improvement on that front maybe.

Also while the steps of surgery aren't particularly complex themselves, they require a proper set of tools at hand as well as available replacement organs. Now I'm sure its usualy not a big issue on RP where depending on the pop medbay might have an army of over prepared doctors just waiting for some action and the RP rules keeping things somewhat orderly. But on classic, medbay is almost always a complete mess 5 minutes into the round. The exemple with monkeys and stolen tools was not a joke. Thats how classic medbay feels most rounds. All doors hacked, random non medical crew coming and going, taking anything that isn't nailed down. If you plan to do any surgery on classic, you better keep a secret stash of surgery tools somewhee, because the ones in the OR will vanish. And there is no garantee that you will be able to print cyber organs, because anyone will walk in medbay to use the fabricators and they might be out of material. Thats really what will kill you if you walk in classic medbay with critical organs.

Having a surgery robot attached to surgical tables and providing tools that can't be stolen by passing monkeys or staffies, could solve this particular issue. Maybe its an idea worth exploring.

As for synthorgans, it sure would be nice of they where a bit more appealing. But you don't want to make them too apealing to the point where robust gamers start breaking into botany instead of medbay to get them every round. Having a unique special thing for each synthorgan would be awesome as a direct equivalent to cyber organs, but would involve a lot of work. Alternatively you could give all synthorgans self healing scaling of potency, to go along the increased health from endurance. Maybe less exciting but likely easier to make happen.
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RE: On Cyberorgans, Synthorgans, and Surgery - by Decarcassor - 02-08-2023, 11:14 PM

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