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Give some ideas for gimmick rounds
#46
Captain_Bravo Wrote:If everything is flammable, doesn't that mean that a single spark anywhere will cause the fire to spread to the entire station?
yes

Eventually, if it isn't put out
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#47
-Rogue AI and Machine Language implants double as mindslaves.
-Playable killer tomatos
-Talking, playable lions with objectives to kill and eat the heads of staff
-Actually, do gang mode but one of the gangs is lions.
-Security goes on strike for a round and the heads have to fill in
-Medical doctors are not allowed to heal anyone who does not have insurance. Halfway through the round everyone loses their insurance and has to pay 200 credits every 15 minutes for a new plan, even though they were told they could keep their original plans.
-A round with no AI and wooden doors.
-A round where the engineers can rotate/transpose the station map using a control console.
-A round where every assistant is "demoted" to ass. Asses can talk, fart and move around but can't carry anything. Cue snarky comments from the rest of the crew about how no one can tell the difference.
-Crocodiles in the pool! Anyone who gets thrown in is fucking dead.
-Wizard station 13: in which 5 wizards defend a station from a bunch of T.U.R.D.S. troopers.
-A round where buttbots can be heard over the radio again.
-All assistants spawn in crew quarters, have a secret objective to take over the station with no traitor gear. LOL gray tide motherfucker!
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#48
VictorMAngoStein Wrote:-Talking, playable lions with objectives to kill and eat the heads of staff
-Actually, do gang mode but one of the gangs is lions.

How about a game mode where several Ominous Glowing Meteorites impact the station, and each one acts like a special gang locker? Everyone who touches a meteorite becomes some kind of creature. Lions, Werewolves, Wendigos, Ice Spiders, all fair game. The first person to touch each Meteorite becomes the leader, Ice Spider Queen, Wendigo King, Mufasa, etc. The round automatically ends whenever only one kind of creature is alive and on the same Z-level, (So no dragging rounds out by flying off in a pod and hiding on the Diner.) whenever all the glowing meteorites are destroyed, or whenever any remaining crew manage to call the shuttle and make it back to Centcom.
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#49
HEROES AND VILLIANS:

Some members of the crew are given traitor objectives to do crimes as super villians and gear + powers to do crimes

Some members of the crew are given superpowers to fight these criminals, other members of the crew can join in if they want, but since they might not have super powers they'll have to improvise.


Costumes are spawned around the station in random places.
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#50
If you've played Fallout NV, how about a Caesar Legion Lottery?
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#51
The gimmicks have returned to feast apon the living!

Gimmick 1.9: Everyone spawns as the Captian exepct for sec, but there is really only one true captian. Security must judge each captian and decide who the real one The false captians are sent to prison station. Choose wisely.

Gimmick 2.68: Martians have abducted the crew! Everyone is sent to a Martian slaver ship. However, the Martians didn't count on a few crew members smuggling in weapons. For some extra fun, spawn a few plays as Martians.

Gimmick 3.334frownthis one is meant for a small game)Six mechanics with all accsess IDs are the only people who spawn on the station. They are told that a massive syndicate death squad will reach the station in 30 minutes. In addition to the IDs, the mechanics are also given 6 crates with a shit load resources, 3 laser guns, and an modified RCD with 100 charges.
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#52
epicdwarf Wrote:The gimmicks have returned to feast apon the living!

Gimmick 1.9: Everyone spawns as the Captian exepct for sec, but there is really only one true captian. Security must judge each captian and decide who the real one The false captians are sent to prison station. Choose wisely.

Gimmick 2.68: Martians have abducted the crew! Everyone is sent to a Martian slaver ship. However, the Martians didn't count on a few crew members smuggling in weapons. For some extra fun, spawn a few plays as Martians.

Gimmick 3.334frownthis one is meant for a small game)Six mechanics with all accsess IDs are the only people who spawn on the station. They are told that a massive syndicate death squad will reach the station in 30 minutes. In addition to the IDs, the mechanics are also given 6 crates with a shit load resources, 3 laser guns, and an modified RCD with 100 charges.
I would approve of all of these, they are very fun sounding. Only for the mechanic one don't give the death squad rpgs or only one or two. That would be too over powered for destroying the work done by the mechanics.
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#53
Congratulations six people, you get to have fun preparing for an assault! Everyone on the assault team: You get to sit around with your thumb up your ass for thirty minutes.

How about this, instead: Spawn everyone as normal, but give six people special hand teleporters and an objective: Defend your space hideout, and don't let your gold get stolen. The chosen people can use the hand teles to teleport to a special derelict on a hidden Z-level with the crates, guns, and RCDs. In the center of the derelict is a crate filled with 100 gold bars. At thirty minutes in, a ton of combat pods, and lockers with some assault gear, spawn in the various hangars. The pods can warp to the hidden Z-level, and the crew is given the objective to GET THAT FUKKIN GOLD.
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#54
Entire crew could be teleported to a telesci area, like mars or ice moon or something. 5 minute advance warning, with no objectives afterwards. Traitors can still do their shit, engineers could get wherever running, asshats that now lack jobs can get to the end, accidentally lure awful critters, etc.
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#55
I like the expedition round idea.

CENTCOM UPDATE
WE'RE EXPERIENCING TECHNICAL DIFFICULTIES, A TELEPORTER INTENDED FOR ANOTHER CREW HAS ACCIDENTALLY TAKEN YOU INSTEAD, UH SINCE THERE'S NO WAY BACK YOU'LL HAVE TO COMPLETE THE MISSION WE SETUP FOR THEM, HERE'S SOME SURVIVAL GEAR. RULE 1: DON'T DIE, RULE 2: COM..signal breaks out.
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#56
atomic1fire Wrote:I like the expedition round idea.

CENTCOM UPDATE
WE'RE EXPERIENCING TECHNICAL DIFFICULTIES, A TELEPORTER INTENDED FOR ANOTHER CREW HAS ACCIDENTALLY TAKEN YOU INSTEAD, UH SINCE THERE'S NO WAY BACK YOU'LL HAVE TO COMPLETE THE MISSION WE SETUP FOR THEM, HERE'S SOME SURVIVAL GEAR. RULE 1: DON'T DIE, RULE 2: COM..signal breaks out.
I wasn't even thinking survival gear. Everyone has a five minute warning to grab what they need before they're gone. When I thought of this, it was a 'You guys are going to be teleported to this place in five minutes. Grab what you need and make the most of your time there.' Murder mysteries at the Biodome, Wendigo survival at the Ice Moon, just whatever everyone/someone wants to do.

"It seems our destination is the Ice Moon and, uh, we don't have enough space suits to ensure the entire crew's survival." Cue Russian Roulette tournament to decide who lives and who dies on multiple levels.
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#57
I love the expedition idea a ton. It seems like it would be really fun
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#58
REALITY DISASTER MOVIE.

Centcom is going to make a bad scifi movie but to make things interesting everything that happens will happen to the crew. Since you've already signed your lives away you have no choice in the matter. We're going to do something horrible and you guys have to live through it. If you can act like we pay you because you're a cheap actor, that would be great.

Possible movie titles could include

SPACE YETI (Literally release a bunch of space yeti's onto the station, then announce "ACTION")

Space Station Volcanco (Flood the station with lava and fire)

Macho Man vs Super Werewolf (have two members of the crew duke it out, destroying the station in the process)

Space Yeti vs Space Shark (Release both on the station, let them eat everyone)

Encourage the crew to act as if they are in a b rated scifi movie. e.g Sharknado

Give some members of the crew "Acting objectives" like

"Be the bad guy"

"Be the guy who's the star of the movie"

"Be the dorky sidekick" etc
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#59
Chike101 Wrote:
atomic1fire Wrote:I like the expedition round idea.

CENTCOM UPDATE
WE'RE EXPERIENCING TECHNICAL DIFFICULTIES, A TELEPORTER INTENDED FOR ANOTHER CREW HAS ACCIDENTALLY TAKEN YOU INSTEAD, UH SINCE THERE'S NO WAY BACK YOU'LL HAVE TO COMPLETE THE MISSION WE SETUP FOR THEM, HERE'S SOME SURVIVAL GEAR. RULE 1: DON'T DIE, RULE 2: COM..signal breaks out.
I wasn't even thinking survival gear. Everyone has a five minute warning to grab what they need before they're gone. When I thought of this, it was a 'You guys are going to be teleported to this place in five minutes. Grab what you need and make the most of your time there.' Murder mysteries at the Biodome, Wendigo survival at the Ice Moon, just whatever everyone/someone wants to do.

"It seems our destination is the Ice Moon and, uh, we don't have enough space suits to ensure the entire crew's survival." Cue Russian Roulette tournament to decide who lives and who dies on multiple levels.

Have Centcom announce a massive solar flare incoming that will prove deadly to everyone on the mining/debris/station Z-levels. The crew has 5-10 minutes to get whatever they need and teleport somewhere to safety. If you want to make it more like the original suggestion, have Centcom also announce the teleporter is being automatically locked in to a safe location, and disable the science teleporter, so everyone has to end up wherever you want them to be.
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#60
CENTCOMM PRIORITY ANNOUNCEMENT
Congratulations crew! You have been randomly chosen to be sent to Ice Moon to attempt to contact a salvage team that we sent down there god knows when to attempt to find anything useful on the planet. They went radio silent two days ago, and rather send valuable company recovery teams, we have decided that YOU! Yes, YOU! will be the cannon fodd- err, HEROES that attempt to make contact with Salvage Team Delta-Queen-Echo! Last radio contact we heard from them was that they landed outside the research outpost and had heard something moving around inside the outpost! Good luck crew!

The crew of (name here) was randomly chosen to attempt to contact Salvage Team Delta-Queen-Echo who were last seen landing outside the ice moon research facility. Get to the Ice Moon and find clues of the team's whereabouts. Be careful though, their last report to CentComm involved them investigating a strange noise they heard inside the outpost. Watch your backs, because whatever the team heard....

could still be out there.

(it may or may not be a ling/werewolf/player controlled wendingo. Should go with ling though.)
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