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Artifact Lamp Remake
#1
Artifact Lamps:
- Rarely bright enough to be useful
- Bulky, gets in the way
- Only worth pocket change when sold


Remake: Artifact Flashlights
+ Handheld
+ Worth more credits
+ Comparable coverage/brightness to flashlights at minimum
+ Often brighter, wider, further reaching than flashlights
+ Sometimes has colored lenses (Extra rare rainbow lens like the csaber has)
+ Varying light shapes (Circle around you, cones in multiple directions)


Rare Beneficial/Negative abilities:
+ Reveals ghosts
+ Sees through walls/objects
+ Can toggle multiple colored lenses
- Minor burns
- Eye damage
- Occasionally irradiates users/people caught in the beam
- Darkness instead of illumination
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#2
All for this. Lamps are such a nothing artifact at the moment, and the nature of the lighting in this game means it's either too dim to be useful or blinding.
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#3
I think it could be neat but I think it might be neat to keep the stationary lamps too while giving them possibility of having the positive effects mentioned in this post (or others).

> wider

This runs into issues with how the lighting system works. Not impossible but solutions are either laggy or have other issues like going through walls.

> Reveals ghosts

Kinda difficult to implement as ghosts are hidden with invisibility var. Not impossible but surprisingly tricky.

> Sees through walls/objects

Even more difficult to implement, at least performantly.
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#4
Maybe they could act as heaters, maybe botany UV lamps? Depending on how hard it is to code they could be UV lamps that have different effects on the crop, maybe a beneficial mutation or tray chem.
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#5
but plant helpers already exist
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#6
Could add heating a room too much or mutating plants to current plant helpers. That might spice them up a bit more, I kinda like those ideas.
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#7
Could give them a fancy effect, like disco sparkles or cycling rainbow colors.
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#8
Plant helpers can already cause plant mutation and I hate them for it.

Back on topic I fully support adding more funny things to lamps, because nothing is more disheartening as an artlab scientist than to have a round full of lamps.

At the very least lamps should have increase chances of artefact faults and stuff to make them interesting.
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#9
I got a better idea...

Lamps come in colors, these colors will do different effects.
Also these lamps can be turned on or off too while at it.

White: Brightens up an area. The stronger the lamp the more it can illuminate.
Black: Decreases light slightly, but reveals foot steps dipped in blood (Basicly free luminol effect)
Red: Increases warmth in an area.
Blue: Cools off an area.
Green: Increases passive regens.
Purple: Its the botany lamp, so grows plants faster.
Yellow: Helps grows up chickens faster and makes em lay eggs more. (We gotta have a rancher equivalant.)
Orange: Will start tanning players (DONT ASK!)

And that's it for now for my suggestion.

Also I would like to put in negative color effects too, but I want to use lights as a way to effect things without taking away AURA effects.
The lights are suppose to be more passive in nature.
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