11-26-2022, 01:59 AM
So basically what the title says. I am in the minority of player I think where I just really dislike cloning in general. I feel like it makes death pretty cheap and easy to recover from, but this isn't for me to just complain about cloning. It's about me arguing for a cloning nerf that I think everyone would hate.
Currently, if you are cloned too many times, your max health is debuffed, and then it gets worse with every cloning, this only starts to kick in on the third cloning I believe? It also doesn't apply at all to Security disk clones I believe. I think that this debuff should honestly start kicking in the very first time you get cloned, to add more of a desire for players to not die.
I've had people legitimately decide that dying and getting cloned is faster than going through the effort of healing and getting new organs or whatever state they are in.
I really think this isn't that HUGE of a nerf. It's kinda minor to be honest, and it just incentivizes people to really dislike death. Nothing feels more annoying then half the station having clone scans and if you're an antag and kill them - everyone coming back perfectly fine.
Oh, and this should also apply to Security disk scans.
Once again, I am biased against cloning in general. (It's why I run Puritan)
TL;DR
Cloning should start to debuff you starting from the first clone instead of the third. (Which doesn't happen that much.)
Currently, if you are cloned too many times, your max health is debuffed, and then it gets worse with every cloning, this only starts to kick in on the third cloning I believe? It also doesn't apply at all to Security disk clones I believe. I think that this debuff should honestly start kicking in the very first time you get cloned, to add more of a desire for players to not die.
I've had people legitimately decide that dying and getting cloned is faster than going through the effort of healing and getting new organs or whatever state they are in.
I really think this isn't that HUGE of a nerf. It's kinda minor to be honest, and it just incentivizes people to really dislike death. Nothing feels more annoying then half the station having clone scans and if you're an antag and kill them - everyone coming back perfectly fine.
Oh, and this should also apply to Security disk scans.
Once again, I am biased against cloning in general. (It's why I run Puritan)
TL;DR
Cloning should start to debuff you starting from the first clone instead of the third. (Which doesn't happen that much.)