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[PR] New antagonist : Brain slugs
#16
(11-08-2022, 04:46 AM)Bartimeus Wrote: @themaskedman2; I'm not sure about allowing the slug to reproduce as one single slug can already likely cause a considerable amount of damage to the station. While it might be fine on classic, i fear it might spiral out of control on RP.
The harvests are very obvious yes, but if you want to not get spotted you can simply put on a mask, remove your id and make searches considerably more difficult. If you do get caught, you can always try to swap to a new body.
There is currently no way to isolate the sulfonal, it's a simple ability that only the broodlings have to inject a tiny amount into someone.
A chem to induce vomiting/twitching could be very fun to frame people and shake them off your tail however, i like that.

@Glamurio; The slug can talk through it's host when inside something, but not to it's host. When outside a body, the slug can talk normally.


Additionally, i have been made aware by the development team that until wraith has been polished and bugfixed some more, the chances of this antag being added to the game are effectively zero. As such, i will work on improving wraith and will subsequently come back to this project!

Wraith is neat, not the thread for it but definitely a few improvements generally around could be for that- but definitely do not abandon this idea or let it fall into limbo because I do genuinelly like it a lot.
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#17
I'm not tossing away the idea! I already coded it to a completely functional state and all it needs is some sprites and sounds. Once wraith is in a good spot, i'll get back to working hard on this!
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#18
This is like my brain bug idea but better and actually has some sprinting and weight to it , nicely done
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#19
Since i was waiting for information on what wraith needed the most, i went ahead and finished the PR.
Sprites and sounds are now in and that should be what was needed to take the PR off draft status.
I am not expecting a review soon, considering that wraith probably still has some glaring issues, but at least it's ready for review!
Thanks everyone for the valuable input!
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#20
Was worried about crew members sparing the slug for its ugly cute look, but hopefully after being devoured they will decide that sparing it is not the best course of action.
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#21
I'm sure that after a few rounds people would learn that the "cute pink slug" is on the same level of danger as something like a headspider and people will likely start to agressively hunt it when they see it.
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#22
i feel like the body you are controling should degrade over time, something like the body rots over time
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#23
(11-25-2022, 02:20 PM)The Wrote: i feel like the body you are controling should degrade over time, something like the body rots over time

While thematic brain slugs are kinda underpowered at the moment. Giving them more downsides is not a great idea.

But thoughts after the test rounds this morning. 
They are going to need some way to get past the ai's detection other than hosts if they expect to be any kind of threat on classic.
They will thrive in a mixed antag environment as there was a marked difference in performance in the round with other antags and the one without.
For once the rp viability of antag is not in question it fits rp like a glove.
Finally the one suggestion that is probably not the greatest, is give the brain slug a way to detect other antags. As it stands they struggle on their own and if they are lucky they can find an easy kill/dead body. The down side is someone will likely use this to ruin all the other antags rounds.
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#24
(11-25-2022, 02:58 PM)DioChasek Wrote:
(11-25-2022, 02:20 PM)The Wrote: i feel like the body you are controling should degrade over time, something like the body rots over time

While thematic brain slugs are kinda underpowered at the moment. Giving them more downsides is not a great idea.

But thoughts after the test rounds this morning. 
They are going to need some way to get past the ai's detection other than hosts if they expect to be any kind of threat on classic.
They will thrive in a mixed antag environment as there was a marked difference in performance in the round with other antags and the one without.
For once the rp viability of antag is not in question it fits rp like a glove.
Finally the one suggestion that is probably not the greatest, is give the brain slug a way to detect other antags. As it stands they struggle on their own and if they are lucky they can find an easy kill/dead body. The down side is someone will likely use this to ruin all the other antags rounds.

Making them a legitimate parasite to other antags is kinda funny.
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