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[MERGED PR] Merges mechanics with engineer
#23
While there's a lot of discussion here, realistically I feel this would result more often (than not) that 8 full mechanic-style players and 0 engineer-style players take up the slots.

Consider how mechlab is almost always fully manned, versus engineering.
People who DO want to tinker with the engine may actually struggle to get the slots as it is now increasingly occupied for non-engine stuff.


Messages In This Thread
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 10:39 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-16-2022, 05:54 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 03:14 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 11:53 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 05:59 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 07:21 PM
RE: [MERGED PR] Merges mechanics with engineer - by Zafhset - 10-21-2022, 08:45 PM

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