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[MERGED PR] Merges mechanics with engineer
#22
(10-21-2022, 06:57 PM)Conchuckter Wrote: Of course you'd give them the scanner, how would they use it without it? That's honestly quite self explanatory. Also its not raiding when its their own items, the only reason that is a problem is when a job is forced to steal items from another one. You also make it out that moving the RKIT would halt any chance of Mechanics using it, which is most definitely not the case. Mechanics would likely still be the most prevalent user however in the event of station repair it'd be there for Engineers to use.

MechComp/Packets are not the only thing mechanics do, we are in general tinkerers, and specialize in working with the computerized aspects of the station. Giving niche features a job that specializes in them lets more people get exposed to these mechanics, and gives a place for people to learn without having additional responsibilities.

I was refering to the syndie scanner, apologies for not specifying there. While it wouldnt be as bad for the aim as completely removing RKIT access, it'd still worsen the lack of focus as it shifts the job of repairing machinery more to engineers as engineers already spawn with all the other repair equipment. Also the issue with mechanics stealing equipment isnt just the fact that its stealing, its also that it denies others the ability to use these resources for construction/repairs. This would be fixed by having engineers spawn with sheets, however it still increases this issue.

Mechanics are tinkerers with... mechcomp and packets (I am counting computer stuff in packets even though its technically not packets). Id prefer encouraging people to use these mechanics by just giving an incentive to use these mechanics, instead of forcing a job to focus on these things by them not having much else to do. The way you interact with these systems without having additional responsibilities is either go staffy and enter tech lab, or just talk to your team, or just dont do any of that and walk straight to mechlab no one will care. This change pushes you towards caring about the engine and the station, but it definitely doesnt force you to do that. 
(10-21-2022, 06:57 PM)Conchuckter Wrote: Of course you'd give them the scanner, how would they use it without it? That's honestly quite self explanatory. Also its not raiding when its their own items, the only reason that is a problem is when a job is forced to steal items from another one. You also make it out that moving the RKIT would halt any chance of Mechanics using it, which is most definitely not the case. Mechanics would likely still be the most prevalent user however in the event of station repair it'd be there for Engineers to use.

MechComp/Packets are not the only thing mechanics do, we are in general tinkerers, and specialize in working with the computerized aspects of the station. Giving niche features a job that specializes in them lets more people get exposed to these mechanics, and gives a place for people to learn without having additional responsibilities.


Messages In This Thread
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 10:39 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-16-2022, 05:54 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 03:14 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 11:53 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 05:59 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 07:21 PM

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