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[MERGED PR] Merges mechanics with engineer
#21
(10-21-2022, 05:59 PM)Ikea Wrote:
(10-21-2022, 05:08 PM)Conchuckter Wrote: Your statement of this solution having "none of the upside" is a massive overstatement, many people have brung up that the main reason they don't do building projects is their lack of access to the RKIT, and this is also one of reason's many people break into MechLab. Also "itd run into all the challenges that this pr may bring about" is just incorrect, at most it could bring one of the three being: "The surplus of people with access to the rkit will make it much harder for security to track people who print out batons and other bad stuff." Which as you've outlined could be easily fixed by adding some simple logging.

At the end of the day even if you made packets wide spread (which they practically are already, anyone can do packets) the main users would still be Mechanics, as the job congregates people who want to work on niche features while still preforming a job. Making the uses of packets aid the station greater would give Mechanics even more purpose and would work to remove their stigma of being only used for harming the round.

Sorry, most of the downsides and few of the upsides. You still have that muddying of who is set to do construction, with engineers now having access to the RKIT itd be weird to not give them the scanner, you worsen the aim of mechanics and make them even more of a fuck around job, and you now have engineers promoted to raid there own materials for mats as well as mechanics. 

I think there's definitely many changes you can do to mechcomp and packets to make them better, however I see no reason why these changes would benefit from being the sole thing a job does (and again I think itd be a bad thing for a single job because packets are inherently semi obscure and mechcomp is inherently gimmicky, the lack of a definitive goal or semi basic feedback loop doesnt really work for mechanics and focusing this job even more on this I think would worsen that.). It's not like engineers are suffocating out of a lack of stuff to do.

Of course you'd give them the scanner, how would they use it without it? That's honestly quite self explanatory. Also its not raiding when its their own items, the only reason that is a problem is when a job is forced to steal items from another one. You also make it out that moving the RKIT would halt any chance of Mechanics using it, which is most definitely not the case. Mechanics would likely still be the most prevalent user however in the event of station repair it'd be there for Engineers to use.

MechComp/Packets are not the only thing mechanics do, we are in general tinkerers, and specialize in working with the computerized aspects of the station. Giving niche features a job that specializes in them lets more people get exposed to these mechanics, and gives a place for people to learn without having additional responsibilities.


Messages In This Thread
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 10:39 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-16-2022, 05:54 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 03:14 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 11:53 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 05:59 PM
RE: [PR] Merges mechanics with engineer - by Conchuckter - 10-21-2022, 06:57 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 07:21 PM

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