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[MERGED PR] Merges mechanics with engineer
#8
My problem is the engine. I don't think a job that provides creative commodities for the whole station should have a mandatory upkeep on work (like the generator). They should be avaible at the beginning of the shift and they should be able to concentrate on their projects other people bind them in.

And that is exactly what mechanics currently provide. Someone with building supplies that got nothing better to do that to help you build your rage cage in the bar.

I never get my hands on an engineer because they work on the engine and don't care for anything else.

And that is the difference between science/chemistry and engineering/mechanics: engineering got a proper and important task

So I think at least we need the 8 slots of engineers after the change, because the station simply needs the blue or yellow staffies with building equipment.

Overall, i disagree with the whole motion that mechanics need an aim.


Messages In This Thread
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 10:39 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-16-2022, 05:54 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-15-2022, 03:14 PM
RE: [PR] Merges mechanics with engineer - by Lord_earthfire - 10-16-2022, 12:01 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 11:53 AM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 05:59 PM
RE: [PR] Merges mechanics with engineer - by Ikea - 10-21-2022, 07:21 PM

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