09-14-2022, 03:48 PM
A lot of people have been discussing this recently and we usually find a common theme:
Wizards on RP could be really cool but their current loadout is not appropriate for it.
I share this opinion too, but I'd like to know what people think could be meaningful changes that would make wizards work on RP.
Some ideas I've had:
I want to try coding some additional spells, so I'd love to contribute making wizards RP-viable
Wizards on RP could be really cool but their current loadout is not appropriate for it.
I share this opinion too, but I'd like to know what people think could be meaningful changes that would make wizards work on RP.
Some ideas I've had:
- Nerf offensive spells cooldown and power (or change them for something else entirely)
- Change into different creatures yourself with the ability to revert back
- Produce enchanted items or enchant current items with a variety of effects
- Share your powers with others for a limited time
- Make spells resource-based (like mana) rather than cooldown-based
- Give them objectives related to crew interaction (for example, collect player trinkets) in exchange for spell ressources.
- The goal here would be to make them negotiate with players to trade objective rewards and magic powers in exchange for giving the crew magic items or blessings. I think it's similar to the beloved chaplain contract system which works great on RP.
- Make some spells like polymorph take a longer time to cast
I want to try coding some additional spells, so I'd love to contribute making wizards RP-viable