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Reduce the overbearingness of stunmeta
#17
the problem with stuns being considered 'meta' is that in a game like this, someone not stunned is impossible to take down. try chasing or fighting an experienced greysuit who knows just how to mash all 4 arrow keys. there's a reason flopout and lying down had to get nerfed.

The only people that use raw damage effectively are the syndicate and even then it's only because their opponents are willing to throw themselves at you. if you wanted stuns to be made less meta, either make them less-good or make not stunning less bad. I think the amount of stun balancing done has left it relatively healthy at the minute.

Perhaps damage slowing you partially for a tick or two would suit the game better. Then you can have sprint override damage slows, making stamina a resource VS raw damage too. Lethal weapons will be more useful and chases would be more manageable.
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Reduce the overbearingness of stunmeta - by NOOT - 09-13-2022, 01:18 AM
RE: Reduce the overbearingness of stunmeta - by TDHooligan - 09-25-2022, 04:18 PM

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