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Slug genetics/species
#8
It is interesting! I would suggest removing the 2-second delay on speech though. I feel like that might just feel tedious and bothersome and isn't much of a drawback for the people talking to the slug or from the slug's perspective. Especially if it is just a flat-out delay, just sounds like it might be a bit of a time waste and feel less like a silly downside or flavor. I do like the idea of them being harder to grab as well. that was stated in a previous comment. Being immune to brain damage does interest me, if for no other reason than brain damage normally being what kills someone in crit if I recall. Not sure how that would work exactly. I think the way oxygen damage even gets you killed is through brain damage, which is why crit kills you in the end? Not sure Anyway, I also think increased damage from thermal damage makes sense! Fire drys out the slug, and cold dries it out? maybe just fire effects on them specifically are bad.

It is a shame you couldn't like, make them have a power similar to the way the janitor cleaning car works haha.
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Messages In This Thread
Slug genetics/species - by CraftForumAccount - 08-29-2022, 07:16 AM
RE: Slug genetics/species - by Lord_earthfire - 08-29-2022, 07:44 AM
RE: Slug genetics/species - by CraftForumAccount - 08-29-2022, 07:47 AM
RE: Slug genetics/species - by Ikea - 08-29-2022, 12:56 PM
RE: Slug genetics/species - by CraftForumAccount - 08-29-2022, 05:38 PM
RE: Slug genetics/species - by CraftForumAccount - 08-30-2022, 04:03 PM
RE: Slug genetics/species - by NanoDano - 09-08-2022, 05:14 PM
RE: Slug genetics/species - by CraftForumAccount - 10-12-2022, 08:05 AM
RE: Slug genetics/species - by Glamurio - 10-12-2022, 03:24 PM
RE: Slug genetics/species - by CraftForumAccount - 10-12-2022, 06:04 PM
RE: Slug genetics/species - by Scaltra - 09-25-2022, 02:58 PM

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