Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Slug genetics/species
#2
I like that. This species will also make wraith rounds more interesting.

I would just give them hemolyph as blood, like roachpeople. It's already a kinda rare chem anyway and fits slug people as well.

The trail of substance would probably not be the best idea. People slipping around could also be borderline grief by just picking the species. Also, it would get odd with calculation if they begin to enlarge puddles of chems.
Reply


Messages In This Thread
Slug genetics/species - by CraftForumAccount - 08-29-2022, 07:16 AM
RE: Slug genetics/species - by Lord_earthfire - 08-29-2022, 07:44 AM
RE: Slug genetics/species - by CraftForumAccount - 08-29-2022, 07:47 AM
RE: Slug genetics/species - by Ikea - 08-29-2022, 12:56 PM
RE: Slug genetics/species - by CraftForumAccount - 08-29-2022, 05:38 PM
RE: Slug genetics/species - by CraftForumAccount - 08-30-2022, 04:03 PM
RE: Slug genetics/species - by NanoDano - 09-08-2022, 05:14 PM
RE: Slug genetics/species - by CraftForumAccount - 10-12-2022, 08:05 AM
RE: Slug genetics/species - by Glamurio - 10-12-2022, 03:24 PM
RE: Slug genetics/species - by CraftForumAccount - 10-12-2022, 06:04 PM
RE: Slug genetics/species - by Scaltra - 09-25-2022, 02:58 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)