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Redefine the antag/sec ratio
#3
A big part of it is just security is less distracted nowadays. Theres a lot more new players, meaning that a lot of antags dont attract much attention one way or another. Its not like its an inherent part of this sec count to where security stomps, weve had the same sec pops with less players (and antags) and antags still being able to do well. Its just a lot of antags are new so antags as a whole do less well off, this will mostly be solved by just waiting for people to learn.
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Messages In This Thread
Redefine the antag/sec ratio - by MoonJesus - 06-04-2022, 07:24 PM
RE: Redefine the antag/sec ratio - by Flaborized - 06-04-2022, 08:06 PM
RE: Redefine the antag/sec ratio - by MoonJesus - 06-04-2022, 08:22 PM
RE: Redefine the antag/sec ratio - by Ikea - 06-04-2022, 08:19 PM
RE: Redefine the antag/sec ratio - by Kotlol - 06-05-2022, 04:23 AM
RE: Redefine the antag/sec ratio - by mralexs - 06-05-2022, 09:31 AM
RE: Redefine the antag/sec ratio - by SenExus - 06-05-2022, 09:41 AM
RE: Redefine the antag/sec ratio - by Kotlol - 06-05-2022, 11:44 AM
RE: Redefine the antag/sec ratio - by babayetu83 - 06-10-2022, 12:22 PM
RE: Redefine the antag/sec ratio - by Mouse - 06-10-2022, 12:40 PM
RE: Redefine the antag/sec ratio - by Nihisohel - 06-10-2022, 03:22 PM

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