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Remove Kudzupeople or make some big changes
#20
Personally I like kudzupeople as a concept a lot. My personal solution would be to split kudzupeople into two so that we can have both interpretations of kudzupeople.

One version of kudzu that doesnt spread and doesnt slow people down or block line of sight which I'm going to call benign kudzu. The kudzupeople that come from this benign kudzu explicitly aren't antagonists. They would focus on utility with most of the same abilities of current kudzupeople with some more stuff to do and more ways to help the crew. Instead of coming from a traitor this benign kudzu could come from a botany mutation of grass or something. and finally, it could be nice if this version of kudzu could have a bit more fire resistance so that the kudzu botanists don't have to stop smoking weed when they convert.

The other version of kudzu I'm going to call War-Kudzu which spread like kudzu currently does but looks distinct from the benign kudzu above (maybe with spikes or something). Comming from an antagonist planting it, the Kudzusoldiers that come from it would be explicitly antagonists, have more offensive and defensive abilities and could maybe function as a rare-ish standalone conversion antagonist? (Obviously people would be told that dying on it on purpose is against the rules)

Going to be honest the former requires a lot less work than the latter and not entirely sure either suggestion is something anyone other than me wants. But thats my suggestion
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RE: Remove Kudzupeople or make some big changes - by Rilor - 05-28-2022, 08:17 PM

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