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Flamethrower
#1
The inhand sprite for the flamethrower disappears whenever you attach a tank. Mobs with active throwers appear as if they were empty handed.

The particle effect for the smoke starts from the middle of of the tile occupied by a mob, it looks off.
#2
When you take an o2/air tank from a flamethrower while wearing a gas mask you get an O2 quick-button at the top of the screen. But adding the tank to the flamethrower does not delete the button.
#3
....................,,-'´ . . . _,,,,,';:-,..................
....................,-(c\ \`;-=´,_,-~-, \`...............
..................,/ . . .¯'\, º ,/.'-~°,' .¯`'-,...........
................../ . . . . . .¯,_ ~--~',, . . .'\..........
.................| . . . . . . . . ¯¨¨¨(̅_̅_̅_̅((_̅_̲̅м̲̅a̲̅я̲̅i̲̅j̲̅u̲̅a̲̅n̲̅a̲̅̅_̅_̅_̅() ڪے
.................| . . . . . . . , . . . .`'-, . . . |..........
................/\ . . . . . . ."-,,,-'~-~' . . . '|..........
.............,/'`\,`'-, . . . . . . . . . . . . . . /\..........
░█▀▄░█░█░█▀█░░█▀▀░▀█▀░█▀▀░█▀█░
░█░█░█░█░█▀▀█░▀▀█░░█░░█▀▀░█▀▀░
░▀▀░░▀▀▀░▀▀▀▀░▀▀▀░░▀░░▀▀▀░▀░░░
#4
missed opportunity for Bubstep
#5
bubs Wrote:....................,,-'´ . . . _,,,,,';:-,..................
....................,-(c\ \`;-=´,_,-~-, \`...............
..................,/ . . .¯'\, º ,/.'-~°,' .¯`'-,...........
................../ . . . . . .¯,_ ~--~',, . . .'\..........
.................| . . . . . . . . ¯¨¨¨(̅_̅_̅_̅((_̅_̲̅м̲̅a̲̅я̲̅i̲̅j̲̅u̲̅a̲̅n̲̅a̲̅̅_̅_̅_̅() ڪے
.................| . . . . . . . , . . . .`'-, . . . |..........
................/\ . . . . . . ."-,,,-'~-~' . . . '|..........
.............,/'`\,`'-, . . . . . . . . . . . . . . /\..........
░█▀▄░█░█░█▀█░░█▀▀░▀█▀░█▀▀░█▀█░
░█░█░█░█░█▀▀█░▀▀█░░█░░█▀▀░█▀▀░
░▀▀░░▀▀▀░▀▀▀▀░▀▀▀░░▀░░▀▀▀░▀░░░

RIP Brain Griffon
#6
Clarks Wrote:The inhand sprite for the flamethrower disappears whenever you attach a tank. Mobs with active throwers appear as if they were empty handed.

Correction, looks like in-hand sprites for the flamethrower exist only for the left hand.
#7
Clarks Wrote:When you take an o2/air tank from a flamethrower while wearing a gas mask you get an O2 quick-button at the top of the screen. But adding the tank to the flamethrower does not delete the button.
[Image: coqk6bmg2ijs17yrf.png]

After some testing, it would seem the HUD icon is tracked separately for every tank. Removing the same one and attaching it again doesn't result in another icon, but using a different tank does.
#8
I think the same happens for tank transfer valves. Not sure if opening the valve from the top button blows it up though.
#9
bubs actually Wrote:....................,,-'´ . . . _,,,,,';:-,..................
....................,-(c\ \`;-=´,_,-~-, \`...............
..................,/ . . .¯'\, º ,/.'-~°,' .¯`'-,...........
................../ . . . . . .¯,_ ~--~',, . . .'\..........
.................| . . . . . . . . ¯¨¨¨(̅_̅_̅_̅((_̅_̲̅м̲̅a̲̅я̲̅i̲̅j̲̅u̲̅a̲̅n̲̅a̲̅̅_̅_̅_̅() ڪے
.................| . . . . . . . , . . . .`'-, . . . |..........
................/\ . . . . . . ."-,,,-'~-~' . . . '|..........
.............,/'`\,`'-, . . . . . . . . . . . . . . /\..........
░█▀█░░█░█░█▀█░░█▀▀░▀█▀░█▀▀░█▀█░
░█▀▀█░█░█░█▀▀█░▀▀█░░█░░█▀▀░█▀▀░
░▀▀▀▀░▀▀▀░▀▀▀▀░▀▀▀░░▀░░▀▀▀░▀░░░


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