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Solution to all (some) atmos problems: plants
#13
The bags of meat converting oxygen to CO2 being offset by flora is neat. Not sure if conversion really solves a problem as it is unlikely for an area to run out of air unless you are going out of your way to make it a problem. As mentioned above the thematic benefit visually is interesting and a fun way to change the station up a bit (even possible providing the crew snacks).

I'm personally a fan of energy leaving the system, especially if it is occurring without direct player interaction. Exception to that being antagonist activities that can facilitate the round moving forward, but if the plants being grief magnets seems like a bummer. So, if there was a something that is adding new Atmos to the system if prefer if that were a separate plant and a special function of that plant. Then mutations could open possibilities for antagonists to expedite over pressurization or possibly "problematic" gases.

I tried to lay the groundwork for someone wanting to grow on/in something:
https://github.com/goonstation/goonstation/pull/5588
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RE: Solution to all (some) atmos problems: plants - by Azrun - 05-04-2022, 09:59 AM

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