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Nuclear Emergency on the RP servers
#4
As much as I wish Nuke Ops wasn't a round ending antag, it sort of is. You hear Ops on station, and that big project you're working on is dead, because even if the Ops get absolutely rolled, when they die and the nuke is either destroyed or detonates, the round is over.

I suggest there be a mid-round Ops style antag. Instead of a full Nuke Team, you get a small operatives team. Their objective is essentially the same, arrive on station, set up and plant, but instead of a Nuke, they plant a GPS Beacon. After a time (Shorter than normal nuke plant) a missile lands on station, ala the Missile Arrival look and hits that department, blowing up in a sizable area.

Targets include major departments and the bridge, no jazz lounge plants, not important enough.
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Messages In This Thread
Nuclear Emergency on the RP servers - by Wander - 04-24-2022, 04:20 PM
RE: Nuclear Emergency on the RP servers - by Cal - 04-24-2022, 05:52 PM
RE: Nuclear Emergency on the RP servers - by RGBDeadSilent - 04-24-2022, 06:51 PM
RE: Nuclear Emergency on the RP servers - by Cal - 04-25-2022, 02:06 PM

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