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[CLOSED PR] Enables hunger motive on classic servers
#24
(04-23-2022, 07:01 AM)Josephin12 Wrote: I'm all up for making chef more involved but this just isn't it. Crew will more likely go towards a vending machine rather than touch the chef's cooking which may just kill them on the spot. It's a better idea to make cooking bonuses stronger, that way people would have more of a reason to get anywhere near the chef's war crimes.

I think this is probaly the best idea.
I can see on classic that people will just rather kill a random rat or bug and cook food themselves then dealing with a possible TRAITOR CHEF.

I'd say minus food buffs I recommend:
- Buffs for keeping hunger above 80% (you start at 50% aka neutral)
- Debuffs for going below 20% (Keep em as it is)
- Stuns of hunger at 0%. (Not killing them but you are so hungry/thristy that you get dizzy and are stunned for a second)

Why start at 50% hunger/thrist? Wouldn't this crowd the chef? Yes... but it will also give the LUNCHBOX pre-purcase item some use.
As well some vendors or have science make some sort of food pill early on.
Heck if you spawn on the space diner you can eat there!

Then when you get above 80% you get buffs.

As for food buffs.. well I wouldn't know how to balance it. So... this was just an idea
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RE: [PR] Enables hunger motive on classic servers - by Kotlol - 04-23-2022, 07:33 AM

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