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[CLOSED PR] Enables hunger motive on classic servers
#9
Compressing my thoughts here on this:
I like the idea of a simple hunger motive on classic. At the barest minimum it encourages players to return to the station, and more commonly traveled areas as opposed to sitting in their dept all round. Encourage being the key word. You still don't have to leave artlab all round if you really don't want to. It's a minor stamina debuff. But even forcing the scientist to leave artlab and move into the main hall makes it easier for antags to hunt targets or engage them. Traitors waiting by a vending machine because they know it's the closest one to research, stuff like that. Same for miners. You don't HAVE to return to the station, but you get a small debuff if you don't.

Regarding sources of food: There's like 7 snack vending machines on cog1 alone, not to mention pizza vendors and soda vendors. There's so many safe sources of food for lamer nerds who won't touch chef food

chef is possibly a traitor and poisoned the food and you don't want to eat shitty junk food? go to diner and make food. now you're alone and off station, good time for BAD GUYS ™ to kill you

also another good (imo) reason for food/hunger: If gives you slightly more reason to care about money. If the HoP drains everyones bank accounts and you can't buy food now everyone will be upset OR have to go to kitchen/diner.

All in all Pros:
more crew interactions
more crew appearances in busier areas
more reasons to care about eating food
more reasons to care about money
Cons:
minor debuff to stamina if you don't eat twice in an hour
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RE: [PR] Enables hunger motive on classic servers - by Sord213 - 04-21-2022, 08:36 AM

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