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Syndicate Rancher needs some love!
#14
(04-15-2022, 01:38 PM)ZeWaka Wrote:
(04-15-2022, 12:39 PM)UrsulaMejor Wrote:
(04-15-2022, 10:48 AM)Lady Birb Wrote:  zewaka said that any new roundstart jobs being added needed to have traitor items.
They don't strictly need traitor items to have a unique job-traitor identity. The rancher traitor kills you with eggs and chickens. Soon, they'll kill you with sheep too.
That said, I think that further traitor item suggestions/code that focus on that identity are cool. T help everyone focus their ideas: they're less a "cowboy" and more of a "monster tamer". Items that build off of, improve, or make more lethal their flock are good ideas.

[Image: BEalagG.png]

and there could be more I just haven't played the job much

I'll say it again: even if my point wasn't about rancher needing traitor items, this is a bad argument because there are already jobs that have unique features that are only useful for antagonists(eg. science has all the resources needed to make canbombs as a non-antagonist, but there is no reason to ever build one unless you are an antagonist), and these jobs still got unique traitor items.
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Messages In This Thread
Syndicate Rancher needs some love! - by DioChasek - 04-15-2022, 10:03 AM
RE: Syndicate Rancher needs some love! - by Cal - 04-15-2022, 10:15 AM
RE: Syndicate Rancher needs some love! - by Sov - 04-15-2022, 12:29 PM
RE: Syndicate Rancher needs some love! - by Lady Birb - 04-15-2022, 02:14 PM
RE: Syndicate Rancher needs some love! - by Sov - 04-15-2022, 10:59 AM
RE: Syndicate Rancher needs some love! - by Mouse - 04-15-2022, 11:05 AM
RE: Syndicate Rancher needs some love! - by Ikea - 04-15-2022, 01:02 PM
RE: Syndicate Rancher needs some love! - by Ikea - 04-15-2022, 02:17 PM
RE: Syndicate Rancher needs some love! - by Ikea - 04-15-2022, 03:02 PM
RE: Syndicate Rancher needs some love! - by Cal - 04-15-2022, 04:55 PM

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