Thread Rating:
  • 3 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Destroyable lockers
#29
I'm all for guns of all varieties to absolutely dominate lockers and either destroy or force them open and be stuck open forever. One less thing for Nuclear operatives to worry about when trying to fight the crew. Any object that can be dragged and used as mobile cover, destroyed.

Artifact nerd dragging a sound artifact? Destroyed.
Displaced Girder? Destroyed.
Locker? Destroyed.
You get the idea. Destroyed.

You can already break a locker with a high enough explosion, so being able to bash them isn't much of a change, my opinion on the locker matter is as follow.

First, it needs to make a hell of a noise so that you know its happening, and I don't think any tool should do it. Lockers should have armor, or just go DnD and it has a hardness rating. Most tools cap out at 10 damage, with the baseball bat and some spears standing tall above that, so anything below 8 damage honestly shouldn't do a damn thing.

Armory lockers with the Req tokens should be either indestructible or super durable.

I'd also suggest making lockers heavy, meaning dragging it is akin to moving a body around slowly without any muscle enhancing genes.


Messages In This Thread
[MERGED PR] Destroyable lockers - by github_bot - 04-02-2022, 12:20 PM
RE: [PR] Destroyable lockers - by Mouse - 04-02-2022, 12:36 PM
RE: [PR] Destroyable lockers - by Yellow - 04-02-2022, 12:42 PM
RE: [PR] Destroyable lockers - by Mouse - 04-02-2022, 01:08 PM
RE: [PR] Destroyable lockers - by DioChasek - 04-03-2022, 05:34 AM
RE: [PR] Destroyable lockers - by KikiMofo - 04-02-2022, 12:48 PM
RE: [PR] Destroyable lockers - by Cal - 04-02-2022, 01:25 PM
RE: [PR] Destroyable lockers - by Lucky.Cobra - 04-02-2022, 01:34 PM
RE: [PR] Destroyable lockers - by Ikea - 04-02-2022, 02:22 PM
RE: [PR] Destroyable lockers - by Mouse - 04-02-2022, 02:38 PM
RE: [PR] Destroyable lockers - by Froggit_Dogget - 04-02-2022, 06:18 PM
RE: [PR] Destroyable lockers - by Lady Birb - 04-02-2022, 04:19 PM
RE: [PR] Destroyable lockers - by zjdtmkhzt - 04-02-2022, 05:06 PM
RE: [PR] Destroyable lockers - by MomoBerry - 04-03-2022, 07:21 AM
RE: [PR] Destroyable lockers - by Buttnut - 04-02-2022, 05:15 PM
RE: [PR] Destroyable lockers - by Cal - 04-02-2022, 05:41 PM
RE: [PR] Destroyable lockers - by Rmeaper - 04-03-2022, 02:45 AM
RE: [PR] Destroyable lockers - by Jakson - 04-03-2022, 04:25 AM
RE: [PR] Destroyable lockers - by Katzen - 04-03-2022, 05:33 AM
RE: [PR] Destroyable lockers - by Froggit_Dogget - 04-03-2022, 07:20 AM
RE: [PR] Destroyable lockers - by Katzen - 04-03-2022, 09:59 AM
RE: [PR] Destroyable lockers - by DioChasek - 04-03-2022, 09:21 AM
RE: [PR] Destroyable lockers - by DioChasek - 04-03-2022, 10:56 AM
RE: [PR] Destroyable lockers - by Kotlol - 04-03-2022, 12:58 PM
RE: [PR] Destroyable lockers - by Katzen - 04-03-2022, 01:11 PM
RE: [PR] Destroyable lockers - by DioChasek - 04-03-2022, 01:53 PM
RE: [PR] Destroyable lockers - by KikiMofo - 04-03-2022, 04:49 PM
RE: [PR] Destroyable lockers - by aloe - 04-03-2022, 10:41 PM
RE: [PR] Destroyable lockers - by RGBDeadSilent - 04-04-2022, 01:48 AM
RE: [PR] Destroyable lockers - by zjdtmkhzt - 04-04-2022, 05:03 AM
RE: [PR] Destroyable lockers - by DioChasek - 04-04-2022, 08:04 AM
RE: [PR] Destroyable lockers - by Katzen - 04-04-2022, 12:24 PM
RE: [PR] Destroyable lockers - by KikiMofo - 04-04-2022, 12:28 PM
RE: [PR] Destroyable lockers - by Katzen - 04-04-2022, 12:50 PM
RE: [PR] Destroyable lockers - by KikiMofo - 04-04-2022, 01:00 PM
RE: [PR] Destroyable lockers - by Lady Birb - 04-04-2022, 03:15 PM
RE: [PR] Destroyable lockers - by KikiMofo - 04-04-2022, 03:42 PM
RE: [PR] Destroyable lockers - by DioChasek - 04-04-2022, 03:49 PM
RE: [PR] Destroyable lockers - by Katzen - 04-05-2022, 05:13 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)