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New Antag Idea: Prisoner
#1
This was an idea that came up into my mind when posting into another topic similar on this subject.

Prisoner antag. Like a traitor, but you spawn in the brig and must escape. They would have all the freedoms of a traitor but shouldn't be killed (I'll explain later more on this). They wouldn't spawn with a PDA, but instead could either have:
A. some code memorized that they could put into ANY PDA and order items from. Maybe it would give you less points though?
B. an implant that gives them four telecrytals from the start that they can use at any time. With four you couldn't just buy an emag and waltz right out of there.

Prisoners would always have the objective: "Break out of Prison." To complete this be sure you aren't standing inside the brig when the round ends. They should also get some destructive objectives like "Kill five people" or "Ensure there are no cloning pods on the station." Of course, being already a prisoner, everyone knows you are bad from the get-go (unless security is stupid enough NOT to acknowledge that there are prisoners on board). I think one to two per round would be okay, but could also have a low chance rate of actually spawning (so some rounds even though people picked Prisoner as one of their antags, they might not spawn). If there are prisoners on-board and regular traitors, give them a chance to have the objective: "Break *namehere* out of jail and ensure he is living at the end of the round." This would also fail if they are standing in a brig area or dead. Finally, they should spawn in ANY round.

Back onto the idea of not killing them. "Backstory" could be that they were traitors caught by NanoTrasen and are being held on this station until further notice. NT WANTS them alive so that they can get valuable information from them. "But what if the station's exploding and they aren't being taken to the shuttle?!?!" Well, a "brig" area could be made part of the escape shuttle. This way, Security can transport prisoners back to Centcom when the round ends so that they aren't killed or left behind. If a prisoner is standing in this "brig" area, then their "Break out of Prison" objective isn't completed. Also if any regular antags are cuffed/stunned and are standing in the area at the end of the round, the station should get more points. LAST PART I PROMISE: When ever there are Prisoners, it should automatically give all the sec guards an objective: "Ensure the Prisoner(s) are safely taken back to Centcom." This way they aren't killed on the spot and can actually role play their part out.

If this was added it would, in my opinion, give inspiration to beef up the prison so that it's "funner" to be in (AKA make people want to RP going to jail, while still abiding to the rules though) and easier to break out of unsmigghh .
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#2
this sounds like essentially traitor but less crystals + some difficulty, it'd work well as an option for Cog's traitor hardmode idea

however as it's own antag it's kind of lame, the brig is by no means hard to break out of unless sec is watching 24/7, especially not with four crystals
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#3
Wouldn't work. Everyone would know they're an antagonist, which takes all fun out of it. It would be easy to remove all their limbs and throw them in the perma brig cell until the round is over, which would happen 80% of the time they spawned in.
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#4
Make the prisoner objective to escape to a zlevel that isn't the escape zlevel.

That way they have to avoid the escape shuttle, grab a spacesuit or break into the teleporter and get as far away from the station as possible.
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#5
Yeah, you are quite over-estimating the power of the brig, assistants can break out with their shoes, and escape via various exits and swap identities and security is likely to not bother hunting them down/dealing with them ever again.
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#6
here's an alternate idea:

Fugitive starts out the round as a job. Electrician, scientist, w/e. They know they're the fugitive, nobody else does. They're on a deep cover assignment from the syndicate or w/e and can use their pda to buy some items, but no weaponry. They start with a microbomb implant and a special data implant. It's assumed that they already actually completed their mission and the data implant is full. Anyway, their goal is to escape on the shuttle with the data implant inside them. 10 minutes into the round, the crew gets a message from Centcom stating that they've received word from an informant that there's been a spy onboard the station collecting sensitive information. The crew needs to capture the fugitive and cut out the data implant to find out what its transmitted to the syndicate. Everyone simultaneously gets a crew objective to get the data implant. To make things more interesting, NT offers a 1 million credit reward for shipping them the implant(through QM I guess). As the round goes on, the crew receives a centcom message containing a hint to the clue of the fugitive's identity every ten minutes. First one is: there is a fugitive, but subsequent ones might be things like the first letter of his name, his job, what room he was in 5 minutes ago, how much money he has in his bank account. Nothing that would immediately out one person, but enough that the longer the round goes on the more likely the crew is to figure out who it is. The fugitive himself just has to try and survive and remain undetected long enough for the shuttle to get called so that he can escape.

one problem that i can see is that he could just fuck off into space and if you stopped him from fucking off into space it'd be easy to figure out who it was just by seeing who couldn't go to Mining. potential solutions: i dunno, maybe make him only able to spend like 5 minutes on a different z-level per round? long enough that checking everyone would be really annoying to do but not long enough for fucking off into space to be a valid strategy
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#7
The prisoner would only work as a job. Sec really has no reason to keep them alive so they would just kill them or weld them in a locker. The brig also needs a re-design that makes breaking out a hard task if prisoners were to be implanted. Prison labor would also have to be added to give sec motivation to keep them in the brig also. Dauntasa's idea for a fugitive antag is great! Maybe if we have a prisoner job the crew member that captures the escapee gets 100,000 credits?
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#8
Dauntasa Wrote:one problem that i can see is that he could just fuck off into space and if you stopped him from fucking off into space it'd be easy to figure out who it was just by seeing who couldn't go to Mining. potential solutions: i dunno, maybe make him only able to spend like 5 minutes on a different z-level per round? long enough that checking everyone would be really annoying to do but not long enough for fucking off into space to be a valid strategy
make it so that he has to transmit an amount of data from the station (and he can only transmit while on it)

maybe you can transmit faster for a short period of time if you go into different places? this idea kinda reminds me of wizard's required corruption and that was lame
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#9
Klayboxx Wrote:Wouldn't work. Everyone would know they're an antagonist, which takes all fun out of it. It would be easy to remove all their limbs and throw them in the perma brig cell until the round is over, which would happen 80% of the time they spawned in.

in the other thread someone suggested a Shitty Bill-style NPC for genpop

have the prisoner spawn as that NPC :smugdroid:
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#10
mozi Wrote:
Klayboxx Wrote:Wouldn't work. Everyone would know they're an antagonist, which takes all fun out of it. It would be easy to remove all their limbs and throw them in the perma brig cell until the round is over, which would happen 80% of the time they spawned in.

in the other thread someone suggested a Shitty Bill-style NPC for genpop

have the prisoner spawn as that NPC :smugdroid:

That'd work until they moved and acted like an actual player, at which point they'd get their limbs removed and thrown into a perma brig cell. If they manage to escape security the very fact that they would spawn as the same person every time would make them a KOS for every assistant ever.
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#11
How about this, then: Give prisoners a special action they can take, (like on the spell tab so Security can't just bust in and take something away from them to ruin their round. ) which allows them to control a special Syndicate Infiltrator Android. The Android is exactly like a regular human being, except for a few key differences.

1) Although it looks human, it is a robot. When it's hit by something that causes it to scream, it screams like a borg. Just using *scream doesn't cause the same clip, however, so no chance of accidentally outing yourself.

2) Instead of blood, and gibs, it leaves behind debris when injured. It also cannot be affected by normal chemicals, except for Silver Sulfizide. Brute damage must be repaired by applying Welders, Burn damage by Silver Sulf.

3) It has detachable limbs. If blown off, it can instantly reattach the limb without needing a table, stapler, or welder. This also means it can instantly escape handcuffs, although it has a slight chance of losing an arm whenever this happens, and needs to pick it up and put it back on.

4) Trying to draw blood from it will cause the syringe to break. Also, syringes fired from a syringe gun will shatter on contact with a broken glass sound.

5) He's an android. Space does not affect him in the slightest.

5) When it takes a high amount of burn damage, the outer body melts off and exposes the borg within. A lethal amount of either Brute or Burn damage causes it to overload it's energy cell and explode.

Boom. Now the prisoner is safely locked in the brig, security can hassle, delimb, lock him up, whatever they want to do. (Except killing him, because that would be a bannable offense, come on.) However, he can remotely control his android body. Give him two traitor objectives and a third objective which is always to break himself out of prison. It's similar to hardmode traitor, but with an added element of subterfuge, slightly different abilities, and a changeling-esc twist to the whole thing.
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#12
Actually, now that I think about it, it would probably be better if the only chemical that affects it is Synthflesh, which will heal Burn damage.
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#13
i might do this as gimmick round if I see there are cool people playing sec but like any idea it is often ruined once it hits general usage so.
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#14
Why not make it a rule where you couldn't de-limb them? Then it would still be fun for the prisoner to try and out-wit the guards.
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#15
Captain_Bravo Wrote:How about this, then: Give prisoners a special action they can take, (like on the spell tab so Security can't just bust in and take something away from them to ruin their round. ) which allows them to control a special Syndicate Infiltrator Android. The Android is exactly like a regular human being, except for a few key differences.
This would actually be awesome for some kind of terminator round. Have two spawn, one with a goal to protect someone, one with a goal to kill them. No way to tell which is which.
Sorry for offtopic. But infiltrator robots would be kickass.
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