01-22-2022, 10:48 PM
(This post was last modified: 01-22-2022, 11:19 PM by TDHooligan. Edited 9 times in total.
Edit Reason: formatting machine broke
)
Since a syndie ninja has always been on the table, I thought I'd take a crack at the class, if not just a few pieces of gear:
GOAL:
A reliable but less stealthy attack class that can retreat easily at the first sign of danger.
- In all likelihood they will probably end up in front of nukies, so I'm considering adding friendly bullet-dodging abilities
The end goal would be a class that's more comfortable causing chaos in the main hallways, compared to the existing classes.
STRENGTHS:
Brings chaos to the backlines of the station's response, lubing their halls with blood
Incredibly strong 1v1 potential
Can quickly disable 1-2 combatants
Can easily disengage
Cannot reasonably be disarmed, so will not grant the station gear on death
Functionally infinite ammo
Targets can crawl to medbay, bleeding the whole way
WEAKNESSES:
Cannot carry two-handed armaments.
Predominantly melee
No strong defensive options besides a few smokes and the mess.
Has to burn through limited resources to assault crowds.
Targets can crawl to medbay, bleeding the whole way
Syndicate Ninja Outfit
Placeholder sprites.
Finally, space-ninjas! In space! Nobody can hear you scream so they're not spending a whole lot on being quiet.
The suit unlocks your -inner ninja- providing the following benefits:
Syndicate Wakizashi
Codersprited, may be replaced.
A short, incredibly lightweight sword that's hooked into the arm of the syndicate suit. It's sharp, lightly serrated at the tip and generously coated in anticoagulants. What it lacks for in raw stamina damage, it more than makes up for with a reasonably hefty BRUTE hit and blood loss...
Tech-Shuriken pouch
<< Pouch is placeholder!
Carries a couple of handfuls of tech-shuriken, recharging slowly over time. Clicking it while it's in your pocket will put three shuriken in your hand! They also instantly short circuit and disappear when they're dropped, so be careful!
The shuriken have two modes:
A regular pouch!
Contains a few useful items:
PREVIEW
here's a quick preview of what it's loookin like, though bear in mind shuriken throwing is a bit broke in the vid
GOAL:
A reliable but less stealthy attack class that can retreat easily at the first sign of danger.
- In all likelihood they will probably end up in front of nukies, so I'm considering adding friendly bullet-dodging abilities
The end goal would be a class that's more comfortable causing chaos in the main hallways, compared to the existing classes.
STRENGTHS:
Brings chaos to the backlines of the station's response, lubing their halls with blood
Incredibly strong 1v1 potential
Can quickly disable 1-2 combatants
Can easily disengage
Cannot reasonably be disarmed, so will not grant the station gear on death
Functionally infinite ammo
Targets can crawl to medbay, bleeding the whole way
WEAKNESSES:
Cannot carry two-handed armaments.
Predominantly melee
No strong defensive options besides a few smokes and the mess.
Has to burn through limited resources to assault crowds.
Targets can crawl to medbay, bleeding the whole way
Syndicate Ninja Outfit
Placeholder sprites.
Finally, space-ninjas! In space! Nobody can hear you scream so they're not spending a whole lot on being quiet.
The suit unlocks your -inner ninja- providing the following benefits:
- Slip through doors! You can slip through airlocks that are opening or closing, meaning they don't impede your movement if you have access.
- Move faster! Because ninjas are, like, fast.
- Lets you wield the syndicate techno-shuriken!
- The syndicate wakizashi is permanently affixed to its' right arm, making it undroppable and unremovable. Nobody can turn your arms against you!
- However, this does mean it's not possible to play as an RPG-toting speed demon...
Syndicate Wakizashi
Codersprited, may be replaced.
A short, incredibly lightweight sword that's hooked into the arm of the syndicate suit. It's sharp, lightly serrated at the tip and generously coated in anticoagulants. What it lacks for in raw stamina damage, it more than makes up for with a reasonably hefty BRUTE hit and blood loss...
- It's completely undroppable and unremovable. You'll never have it used against you.
- The swipe on this has no movement slow, cut peoples' throats as you drive by!
- Anyone hit by this weapon:
- Sprays a *LOT* of blood, pay science back for lubing your bombsite by bloodying their halls!
- Is immediately injected with Heparin to encourage bleedout as you run back into the shadows...
- <<WIP>> Has a fancy in-hand action that is TBD. Tests with a whirlwind attack on a big cooldown have been promising.
Tech-Shuriken pouch
<< Pouch is placeholder!
Carries a couple of handfuls of tech-shuriken, recharging slowly over time. Clicking it while it's in your pocket will put three shuriken in your hand! They also instantly short circuit and disappear when they're dropped, so be careful!
The shuriken have two modes:
- HARM: Stuns the target for a couple of seconds and deals a good chunk of BURN damage.
- BLINK: Teleports the thrower to wherever it hits. The thrower takes a reasonable stamina penalty, and those hit will only be stunned very briefly.
- The shuriken's special attack throws a single shuriken at the clicked location.
- Throwing the stack instead splits all the shuriken in flight, covering a wider area and hitting up to three people! Throwing with Teleport on will throw HARM shuriken either side of the teleporter.
A regular pouch!
Contains a few useful items:
- Smoke Grenade x3
- Advanced Traitor Thermals
- Perfect for seeing through smoke and getting the drop on people on the other side of a closed airlock.
- No-slip boots
- For all the blood... So much blood...
PREVIEW
here's a quick preview of what it's loookin like, though bear in mind shuriken throwing is a bit broke in the vid