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[PR] Stun on self cauterization
#1
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[Balance][input wanted]
About the PR
This adds a short (5s) stun penalty to self cauterization.


Why's this needed?
Frankly, self cauterization is a little overpowered. Anyone who's smart is more than willing to trade 15 brute damage and holding still for a second for a get-out-of-jail free card with bleeding. Adding a stun to self cautery disincentivies people from using it in combat and makes it more realistic; literally burning your blood vessels closed isn't something you do and then continue with whatever task at hand prior.

In summary, this change makes people think a little bit harder as to whether or not they want to self-cauterize, and makes it more immersive when they do.

Changelog


Code:
changelog
(u)NightmareChamillian
(+)Self cauterization on the fly now causes a short (5 second) stun.


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#2
it already does a bunch of burn damage; so you dont really want to use it during combat. adding a stun to it just seems like adding another random stun to the game
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#3
The burn damage is negligible and given that the welder instafixes where as objects specifically designed to fix bleeding have an action bar (suture, bandages), it seems reasonable imo.
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#4
ok but lets be real; 90% of the time you use a suture youll die of bloodloss before it even helps you. Id say the suture needs a buff
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#5
Do agree with the fact that sutures and bandages could go with a buff but this nerf is warranted, it makes weapons that do a lot of bleed very weak if the person has a welder.
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#6
(01-13-2022, 04:25 PM)Froggit_Dogget Wrote: ok but lets be real; 90% of the time you use a suture youll die of bloodloss before it even helps you. Id say the suture needs a buff

I said ages ago the bleed fix needs to be stage based and just fix 1 stage at a timer per suture for like a 2s action bar, instead of a 20s fix and faint to bloodloss on 16
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#7
Bandages fix bleed faster than sutures if you're not on a surgery table.
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#8
(01-13-2022, 04:43 PM)Ikea Wrote: Do agree with the fact that sutures and bandages could go with a buff but this nerf is warranted, it makes weapons that do a lot of bleed very weak if the person has a welder.

thats true; it does make bleed weapons kind of useless; id just hate to nerf one tool to fix bleed when the others are near useless, bandages are ok but sutures are worthless
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#9
(01-13-2022, 07:54 PM)Froggit_Dogget Wrote:
(01-13-2022, 04:43 PM)Ikea Wrote: Do agree with the fact that sutures and bandages could go with a buff but this nerf is warranted, it makes weapons that do a lot of bleed very weak if the person has a welder.

thats true; it does make bleed weapons kind of useless; id just hate to nerf one tool to fix bleed when the others are near useless, bandages are ok but sutures are worthless

I'm going to try and explain the rationale here since this thread is a little muddled: 90% of the time serious bleed is so rare that carrying a dedicated item for bleeding damage when you can just carry a welding tool is pointless, ESPECIALLY when welding tools are so much more common than sutures. 

Little was changed about how welding tools work or affect bleed; I added 8 little lines of code that they'll make you scream, give you a scary message about pain, and a stun to discourage use in the middle of fights. (Also, contrary to what noot said, welders have a wait time, just no action bar) Hopefully, by nature of nerfing the cauterization, bandages will see more use.

I will look into buffing bandages/sutures, though, you two raise some good points.
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#10
Why does the suture cause so much bleeding?
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#11
If you mean for surgery, use a hemostat in your other hand when you suture.
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#12
Seems like a good change, it is pretty silly that the most effective way to stop bleeding isn't using medical equipment but rather literally welding your own wounds closed.
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