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[CLOSED PR] Stun on self cauterization
#9
(01-13-2022, 07:54 PM)Froggit_Dogget Wrote:
(01-13-2022, 04:43 PM)Ikea Wrote: Do agree with the fact that sutures and bandages could go with a buff but this nerf is warranted, it makes weapons that do a lot of bleed very weak if the person has a welder.

thats true; it does make bleed weapons kind of useless; id just hate to nerf one tool to fix bleed when the others are near useless, bandages are ok but sutures are worthless

I'm going to try and explain the rationale here since this thread is a little muddled: 90% of the time serious bleed is so rare that carrying a dedicated item for bleeding damage when you can just carry a welding tool is pointless, ESPECIALLY when welding tools are so much more common than sutures. 

Little was changed about how welding tools work or affect bleed; I added 8 little lines of code that they'll make you scream, give you a scary message about pain, and a stun to discourage use in the middle of fights. (Also, contrary to what noot said, welders have a wait time, just no action bar) Hopefully, by nature of nerfing the cauterization, bandages will see more use.

I will look into buffing bandages/sutures, though, you two raise some good points.
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Messages In This Thread
RE: [PR] Stun on self cauterization - by NOOT - 01-13-2022, 03:10 PM
RE: [PR] Stun on self cauterization - by NOOT - 01-13-2022, 04:47 PM
RE: [PR] Stun on self cauterization - by Ikea - 01-13-2022, 04:43 PM
RE: [PR] Stun on self cauterization - by NightmarechaMillian - 01-14-2022, 07:05 AM
RE: [PR] Stun on self cauterization - by Mouse - 01-13-2022, 05:01 PM
RE: [PR] Stun on self cauterization - by mralexs - 01-14-2022, 10:07 AM
RE: [PR] Stun on self cauterization - by Sbmhawk - 01-14-2022, 11:57 AM
RE: [PR] Stun on self cauterization - by Nidabutt - 01-14-2022, 12:48 PM

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