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Remove Manta from classic rotation
#1
No toxins, no loafer, nowhere to hide or run as antag, its terrible for classic. I don't think much else needs to be said.
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#2
moving map.. no maintanance.. really small...

Its shield generator thatll randomly turn on and lock everyone outside in and inside out..

No sec or med outposts..

No escape pods

doors that lead to the torpedoes are unhackable..
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#3
most anti-fun map there is

would be a little more fun if the propellers gibbed people on contact
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#4
(12-26-2021, 12:54 PM)Marc Wrote: most anti-fun map there is

would be a little more fun if the propellers gibbed people on contact

they used to. it was kind of funny but its just lame after a while
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#5
Dont forget the very large amount of camera coverage (Ill try to get specific image comparisons in this thread here in a bit) and large amounts of reinforced walls plus very low availability of hacking tools, insuls and belts, and lots of electrified windows.

Manta is very bad for nukies, there jetpacks dont get pulled by the jetpack magnet unlike normal jetpacks (this may be bugged for normal jetpacks right now), the movement makes it hard for them to board without falling into the trench, not to mention the aforementioned shield can make it far harder for nukies to board the ship, also dear god the propellors may still gib nukie pods immediately. Personally Id like manta to be removed from rotation for both classic and roleplay but thats outside of the scope for this conversation.
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#6
remove cog1 instead imo
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#7
PR Made, worth seeing people's opinions
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#8
https://github.com/goonstation/goonstati...1cac675fe9 Manta is gone from rotation for both servers
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