12-28-2021, 03:08 PM
(12-28-2021, 03:04 PM)Zonespace Wrote: Corrected by making it take a person's pre-shift x/y when they start shifting, and will reset them to that when forced out of shifting
In addition, projectiles seem unaffected by pixel shifting in any way
they mean, which tile the shooter would shoot at based off where theyre shifted, and in turn missing because they thought they were a tile up