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Pirate Market
#41
(12-30-2021, 03:48 PM)cyberTripping Wrote:
(12-30-2021, 02:32 PM)Deadvickyart Wrote: Also CARL has never been traitor only, agent cards are avaliable elsewhere and the phase walk gene can get you through. Historically it's been open to other things like RCD use too.

CARL himself is not technically antagonist only, but since July of this year, several items have been locked behind antagonist status (literally checking for the antagonist role in the user mind, there is no way to spoof it). The fact that it was accessible to breaking in is precisely why this was done. See #5299, which makes goods such as (but not limited to) the syndicate command armor, stealth storage, and 12 gauge AEX ammo traitor-only. Things like the flare gun ammo or spy stickers, which you mention earlier, were not restricted by comparison. Hopefully this explains what people have been talking about with CARL.

edit: I was sniped it's okay, he'll be up again before you know it

I'm suggesting a change and addition to a completely different part of the game. If you feel this strongly about the original intent behind flappybatpal's patch here to the point that you feel the need to derail my thread with nitpicking about balance and rules even after I asked you not to, contact them and get them to argue instead. I am not using the relatively recent change of less than 30 lines of code in a rarely-used part of the game - that isn't even on the wiki yet - as game design gospel and I will not be modifying my patch to fit what a growing peanut gallery is assuming is a delicately balanced part of the game. It isn't, and if you're not an admin and it isn't a pressing rules issue, I don't want to argue about it any more. I've got other parts of this patch I want to put together.

(12-30-2021, 03:44 PM)saccharineChampion Wrote: I know I'm not an admin, and you don't really want to engage with the issue outside of an admin popping in, but it's a pretty pivotal aspect of the concept IMO, and a decent number of those replying are people I've seen pretty active in discussion spaces - including where admins talk about how balance-related things are handled. Wanting to expand the economy features is a really good goal, but this is a pretty huge step if it would occur, so it's understandable people would be concerned about its negative effects.

I'm aware. Bear in mind that from my end, and I know this isn't really happening, when i get hammered on one topic it feels like a bunch of people in the established club of coders talking behind my back and dogpiling me, it's pretty intimidating to get what feels like five or six conflicting responses based on a discord argument I'm not part of thrown about in the thread as if I should know exactly what you guys are talking about when you're referring to tiny code changes on a different site from 5-4 months ago. It's especially annoying when it's coupled with such a negative perspective of the player base. The people you're having playing with on the farting spaceman game all want to have fun too!

I disagree with your code philosophy, but I think there's plenty of room in such an open ended game for both approaches to coexist. When there's so much emergent gameplay, and people come *for* the emergent gameplay, I think predicting what a feature will be used for isn't worth doing. You give the players the tools, and see what they do with them. If it turns out to cause a lot of problems, you can deal with them as and when they arrive, but until then it can't do too much harm. Rounds last an hour and a half at most, so all the potential damage

I also disagree with the implied stance that the space free market should have consistent rules, regulations and values. Why shouldn't one merchant pay extra for a HoS beret than another one? Why shouldn't there be loopholes for exhanging manual labour (and yes clicking/dragging crates is simulated manual labour, you get a simulated paycheck and everything) for vast riches if you know who to sell to? Why shouldn't you find a shifty merchant in the space diner who's willing to source questionably-obtained electronic goods in exchange for office equipment you liberated from your job in the robot lab, with no questions asked? That's how it works in the real world, after all. Besides, it's more fun than never letting the public experiment with this stuff.




Anyway, I'm working on telesci and finalising the art on Mad Maddy and Monty, opinions about what I should sprite for space loot are what I want to focus on right now, and once I make a sprite for the console itself I'll write up a beta patch that introduces just the bare bones as a proof of concept (locking out the controversial stuff to begin with). I want to get that 15 minute rotation thing down, and see how easy that is for players to interact with before making final decisions on adding powerful items to the game. I'll try to get that all done before the 8th.


Messages In This Thread
Pirate Market - by Deadvickyart - 12-19-2021, 06:01 PM
RE: Pirate Market - by Drewmajor11 - 12-19-2021, 06:34 PM
RE: Pirate Market - by Waffleloffle - 12-19-2021, 06:38 PM
RE: Pirate Market - by Deadvickyart - 12-19-2021, 07:10 PM
RE: Pirate Market - by DimWhat - 12-19-2021, 07:27 PM
RE: Pirate Market - by Nidabutt - 12-20-2021, 01:41 AM
RE: Pirate Market - by Danger Noodle - 12-20-2021, 02:24 AM
RE: Pirate Market - by Cal - 12-20-2021, 05:20 AM
RE: Pirate Market - by cyberTripping - 12-20-2021, 05:50 AM
RE: Pirate Market - by Deadvickyart - 12-20-2021, 11:14 AM
RE: Pirate Market - by Nidabutt - 12-20-2021, 03:49 PM
RE: Pirate Market - by Deadvickyart - 12-21-2021, 12:34 PM
RE: Pirate Market - by Drewmajor11 - 12-20-2021, 06:17 PM
RE: Pirate Market - by Danger Noodle - 12-21-2021, 12:57 PM
RE: Pirate Market - by Deadvickyart - 12-21-2021, 02:29 PM
RE: Pirate Market - by TDHooligan - 12-23-2021, 06:23 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 05:46 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 07:43 PM
RE: Pirate Market - by mralexs - 12-29-2021, 08:21 PM
RE: Pirate Market - by Zonespace - 12-29-2021, 08:40 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 09:24 PM
RE: Pirate Market - by Zonespace - 12-29-2021, 09:41 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 09:43 PM
RE: Pirate Market - by Zonespace - 12-29-2021, 09:46 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 09:58 PM
RE: Pirate Market - by Cal - 12-29-2021, 08:35 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 08:43 PM
RE: Pirate Market - by Zonespace - 12-29-2021, 08:49 PM
RE: Pirate Market - by mralexs - 12-29-2021, 10:23 PM
RE: Pirate Market - by Waffleloffle - 12-29-2021, 11:21 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 11:54 PM
RE: Pirate Market - by Waffleloffle - 12-30-2021, 12:40 AM
RE: Pirate Market - by Deadvickyart - 12-30-2021, 02:46 AM
RE: Pirate Market - by Cal - 12-30-2021, 05:51 AM
RE: Pirate Market - by Deadvickyart - 12-30-2021, 06:52 AM
RE: Pirate Market - by Mouse - 12-30-2021, 07:45 AM
RE: Pirate Market - by Deadvickyart - 12-30-2021, 02:32 PM
RE: Pirate Market - by cyberTripping - 12-30-2021, 03:48 PM
RE: Pirate Market - by Deadvickyart - 12-30-2021, 05:09 PM
RE: Pirate Market - by Ikea - 12-30-2021, 11:24 AM
RE: Pirate Market - by saccharineChampion - 12-30-2021, 03:44 PM
RE: Pirate Market - by Deadvickyart - 12-31-2021, 09:27 PM
RE: Pirate Market - by Deadvickyart - 12-31-2021, 10:36 PM
RE: Pirate Market - by DioChasek - 01-01-2022, 01:45 AM
RE: Pirate Market - by Deadvickyart - 01-01-2022, 02:10 AM
RE: Pirate Market - by DioChasek - 01-01-2022, 04:42 PM
RE: Pirate Market - by Deadvickyart - 01-01-2022, 11:25 PM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 04:35 AM
RE: Pirate Market - by DioChasek - 01-02-2022, 09:47 AM
RE: Pirate Market - by Ikea - 01-02-2022, 10:18 AM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 04:50 PM
RE: Pirate Market - by Ikea - 01-02-2022, 06:20 PM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 07:29 PM
RE: Pirate Market - by Ikea - 01-02-2022, 08:08 PM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 08:31 PM
RE: Pirate Market - by DimWhat - 01-02-2022, 08:38 PM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 08:45 PM
RE: Pirate Market - by Cal - 01-02-2022, 08:46 PM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 08:55 PM
RE: Pirate Market - by DimWhat - 01-02-2022, 08:55 PM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 09:00 PM
RE: Pirate Market - by Waffleloffle - 01-03-2022, 12:53 AM
RE: Pirate Market - by Deadvickyart - 01-03-2022, 06:53 PM
RE: Pirate Market - by DioChasek - 01-03-2022, 10:08 AM
RE: Pirate Market - by Frank_Stein - 01-03-2022, 03:09 PM
RE: Pirate Market - by Zonespace - 01-03-2022, 07:45 PM
RE: Pirate Market - by Deadvickyart - 01-03-2022, 08:45 PM
RE: Pirate Market - by Ikea - 01-03-2022, 09:27 PM
RE: Pirate Market - by DioChasek - 01-03-2022, 11:09 PM
RE: Pirate Market - by Deadvickyart - 01-07-2022, 06:25 AM
RE: Pirate Market - by Waffleloffle - 01-07-2022, 12:13 PM
RE: Pirate Market - by Deadvickyart - 01-07-2022, 11:46 PM
RE: Pirate Market - by Zonespace - 01-08-2022, 12:32 AM
RE: Pirate Market - by Mrprogamer96 - 01-08-2022, 01:34 AM
RE: Pirate Market - by Deadvickyart - 01-08-2022, 02:30 AM
RE: Pirate Market - by Zonespace - 01-08-2022, 09:04 AM
RE: Pirate Market - by Ikea - 01-08-2022, 05:34 AM
RE: Pirate Market - by Deadvickyart - 01-08-2022, 10:55 AM
RE: Pirate Market - by Ikea - 01-08-2022, 05:34 PM
RE: Pirate Market - by Cal - 01-08-2022, 11:08 AM
RE: Pirate Market - by Zonespace - 01-08-2022, 11:32 AM
RE: Pirate Market - by According_tome - 01-08-2022, 01:25 PM
RE: Pirate Market - by Deadvickyart - 01-09-2022, 01:31 AM
RE: Pirate Market - by mralexs - 01-09-2022, 05:35 AM
RE: Pirate Market - by Zonespace - 01-09-2022, 07:55 AM
RE: Pirate Market - by Deadvickyart - 01-09-2022, 08:37 AM
RE: Pirate Market - by Zonespace - 01-09-2022, 09:50 PM
RE: Pirate Market - by Deadvickyart - 01-10-2022, 04:24 AM
RE: Pirate Market - by DioChasek - 01-09-2022, 11:18 AM
RE: Pirate Market - by Cal - 01-10-2022, 06:47 AM
RE: Pirate Market - by Mouse - 01-10-2022, 07:05 AM
RE: Pirate Market - by Deadvickyart - 01-10-2022, 03:12 PM
RE: Pirate Market - by Sord213 - 01-10-2022, 04:08 PM

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