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Pirate Market
#17
(12-23-2021, 06:23 PM)TDHooligan Wrote: to be honest i'm happy with most of these besides the whole 'steal from security' thing.

it would require them to be coded up but these are the obvious things i'd change:
- add them in as regular traders
they will be fine and the standard trader lineup needs some pizazz anyway

- remove encouragement of stealing sec gear:
its been covered before, just make monty buy donuts. not every trader needs to be easy to make money from
buying out phasers and stuff is okay, that stuff is lame and replaceable

- remove purchasable stun batons:
they were removed from security lockers because nerds rushed them. this will merely change 'break into sec' to 'hack the banking computer for funds'

Okay for these points,

- add them in as regular traders
Sure - but in addition to them being accessible at the space diner, the market and security and the caveat that it sticks to the same 15 minute rotation timer. It's effectively one trader with 100% avaliability who rotates their stock and face anyway. Diner and market need more traffic, people with low access need more things to spend cash on. Cargo will still have its own thing going on (every other trader) but this lets them easily delegate chores to staff assistants and gives those staff assistants things to do. Even if that's stealing from the chapel's collection plate, stealing station equipment or fucking around with erabite batteries, a clear goal beats undirected bored griefing.

- remove encouragement of stealing sec gear
Disagree with this, currently the reward for robbing security is security gear - and while that's nice and all, it isn't for every antagonist. There isn't much you can do with the gear except fight better, remove your criminal status on huds and write funny tickets. There's also plenty of rule kosher ways for non-antagonists to get their hands on this shit (space salvage, adventure zones, buying it in QM to sell on the market, just picking it up off the ground after a bombing to keep it out of criminal hands, etc). Technically, if an officer dies in cargo and you're selling it for station funds it isn't even a crime - you're just moving equipment from one department to another. I'm sure that's defensible somehow.
The time element is key to stopping people abusing it, if they're not stealing gear in that 15 minute window they're forced to sit on the loot for 45 minutes and that's all time that security can chase the lead and enforce justice. It even gives the officers an excuse to stake out the location, making the space diner a little livelier. Going undercover as Shitty Bill is always great fun and surprisingly effective on vampire and changeling rounds already.

- remove purchasable stun batons
This seems to be a sticking point, and while they are powerful I'm going to stand by it. Anyone who can break into mechanics or the disused mechanics lab near the diner can already turn mining materials into stun batons, and they don't even need to *steal* the baton to do this. Just slip an officer, and scan with a device analyser. This is a weaker alternative that involves engaging with goon's cash system instead and leaving more evidence for the detective to engage with. Security officers need a way to replenish too, and I've seen the current security equipment crates (avaliable 24/7) complained about a lot so this could replace that if anything.

As for *buying* batons, I've given this a rethink. Security gear should still be buyable, but the batons are a little too reliable and vital. For a security guard, it's like losing an arm. To the more experimental robocops that the robotics department churns out, it is sometimes *literally* losing an arm. Stuff like tasers, taser-shotguns and donuts are more luxuries they can afford to lose and helmets, handcuffs and security HUDs are easily replaceable.

-they were removed from security lockers because nerds rushed them. this will merely change 'break into sec' to 'hack the banking computer for funds'
Banking computer is a whole other issue. I'm not going to balance around it and dealing with it is outside the scope of this addition.


Messages In This Thread
Pirate Market - by Deadvickyart - 12-19-2021, 06:01 PM
RE: Pirate Market - by Drewmajor11 - 12-19-2021, 06:34 PM
RE: Pirate Market - by Waffleloffle - 12-19-2021, 06:38 PM
RE: Pirate Market - by Deadvickyart - 12-19-2021, 07:10 PM
RE: Pirate Market - by DimWhat - 12-19-2021, 07:27 PM
RE: Pirate Market - by Nidabutt - 12-20-2021, 01:41 AM
RE: Pirate Market - by Danger Noodle - 12-20-2021, 02:24 AM
RE: Pirate Market - by Cal - 12-20-2021, 05:20 AM
RE: Pirate Market - by cyberTripping - 12-20-2021, 05:50 AM
RE: Pirate Market - by Deadvickyart - 12-20-2021, 11:14 AM
RE: Pirate Market - by Nidabutt - 12-20-2021, 03:49 PM
RE: Pirate Market - by Deadvickyart - 12-21-2021, 12:34 PM
RE: Pirate Market - by Drewmajor11 - 12-20-2021, 06:17 PM
RE: Pirate Market - by Danger Noodle - 12-21-2021, 12:57 PM
RE: Pirate Market - by Deadvickyart - 12-21-2021, 02:29 PM
RE: Pirate Market - by TDHooligan - 12-23-2021, 06:23 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 05:46 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 07:43 PM
RE: Pirate Market - by mralexs - 12-29-2021, 08:21 PM
RE: Pirate Market - by Zonespace - 12-29-2021, 08:40 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 09:24 PM
RE: Pirate Market - by Zonespace - 12-29-2021, 09:41 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 09:43 PM
RE: Pirate Market - by Zonespace - 12-29-2021, 09:46 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 09:58 PM
RE: Pirate Market - by Cal - 12-29-2021, 08:35 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 08:43 PM
RE: Pirate Market - by Zonespace - 12-29-2021, 08:49 PM
RE: Pirate Market - by mralexs - 12-29-2021, 10:23 PM
RE: Pirate Market - by Waffleloffle - 12-29-2021, 11:21 PM
RE: Pirate Market - by Deadvickyart - 12-29-2021, 11:54 PM
RE: Pirate Market - by Waffleloffle - 12-30-2021, 12:40 AM
RE: Pirate Market - by Deadvickyart - 12-30-2021, 02:46 AM
RE: Pirate Market - by Cal - 12-30-2021, 05:51 AM
RE: Pirate Market - by Deadvickyart - 12-30-2021, 06:52 AM
RE: Pirate Market - by Mouse - 12-30-2021, 07:45 AM
RE: Pirate Market - by Deadvickyart - 12-30-2021, 02:32 PM
RE: Pirate Market - by cyberTripping - 12-30-2021, 03:48 PM
RE: Pirate Market - by Deadvickyart - 12-30-2021, 05:09 PM
RE: Pirate Market - by Ikea - 12-30-2021, 11:24 AM
RE: Pirate Market - by saccharineChampion - 12-30-2021, 03:44 PM
RE: Pirate Market - by Deadvickyart - 12-31-2021, 09:27 PM
RE: Pirate Market - by Deadvickyart - 12-31-2021, 10:36 PM
RE: Pirate Market - by DioChasek - 01-01-2022, 01:45 AM
RE: Pirate Market - by Deadvickyart - 01-01-2022, 02:10 AM
RE: Pirate Market - by DioChasek - 01-01-2022, 04:42 PM
RE: Pirate Market - by Deadvickyart - 01-01-2022, 11:25 PM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 04:35 AM
RE: Pirate Market - by DioChasek - 01-02-2022, 09:47 AM
RE: Pirate Market - by Ikea - 01-02-2022, 10:18 AM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 04:50 PM
RE: Pirate Market - by Ikea - 01-02-2022, 06:20 PM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 07:29 PM
RE: Pirate Market - by Ikea - 01-02-2022, 08:08 PM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 08:31 PM
RE: Pirate Market - by DimWhat - 01-02-2022, 08:38 PM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 08:45 PM
RE: Pirate Market - by Cal - 01-02-2022, 08:46 PM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 08:55 PM
RE: Pirate Market - by DimWhat - 01-02-2022, 08:55 PM
RE: Pirate Market - by Deadvickyart - 01-02-2022, 09:00 PM
RE: Pirate Market - by Waffleloffle - 01-03-2022, 12:53 AM
RE: Pirate Market - by Deadvickyart - 01-03-2022, 06:53 PM
RE: Pirate Market - by DioChasek - 01-03-2022, 10:08 AM
RE: Pirate Market - by Frank_Stein - 01-03-2022, 03:09 PM
RE: Pirate Market - by Zonespace - 01-03-2022, 07:45 PM
RE: Pirate Market - by Deadvickyart - 01-03-2022, 08:45 PM
RE: Pirate Market - by Ikea - 01-03-2022, 09:27 PM
RE: Pirate Market - by DioChasek - 01-03-2022, 11:09 PM
RE: Pirate Market - by Deadvickyart - 01-07-2022, 06:25 AM
RE: Pirate Market - by Waffleloffle - 01-07-2022, 12:13 PM
RE: Pirate Market - by Deadvickyart - 01-07-2022, 11:46 PM
RE: Pirate Market - by Zonespace - 01-08-2022, 12:32 AM
RE: Pirate Market - by Mrprogamer96 - 01-08-2022, 01:34 AM
RE: Pirate Market - by Deadvickyart - 01-08-2022, 02:30 AM
RE: Pirate Market - by Zonespace - 01-08-2022, 09:04 AM
RE: Pirate Market - by Ikea - 01-08-2022, 05:34 AM
RE: Pirate Market - by Deadvickyart - 01-08-2022, 10:55 AM
RE: Pirate Market - by Ikea - 01-08-2022, 05:34 PM
RE: Pirate Market - by Cal - 01-08-2022, 11:08 AM
RE: Pirate Market - by Zonespace - 01-08-2022, 11:32 AM
RE: Pirate Market - by According_tome - 01-08-2022, 01:25 PM
RE: Pirate Market - by Deadvickyart - 01-09-2022, 01:31 AM
RE: Pirate Market - by mralexs - 01-09-2022, 05:35 AM
RE: Pirate Market - by Zonespace - 01-09-2022, 07:55 AM
RE: Pirate Market - by Deadvickyart - 01-09-2022, 08:37 AM
RE: Pirate Market - by Zonespace - 01-09-2022, 09:50 PM
RE: Pirate Market - by Deadvickyart - 01-10-2022, 04:24 AM
RE: Pirate Market - by DioChasek - 01-09-2022, 11:18 AM
RE: Pirate Market - by Cal - 01-10-2022, 06:47 AM
RE: Pirate Market - by Mouse - 01-10-2022, 07:05 AM
RE: Pirate Market - by Deadvickyart - 01-10-2022, 03:12 PM
RE: Pirate Market - by Sord213 - 01-10-2022, 04:08 PM

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