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Sending things to a partner station through cargo.
#10
Maybe there's a consistent simulated market that both stations are synched with and are buying and selling from. Different server actions affect the market, so if one station floods the market with certain items, the value of them drop and it effects the sell value of other servers.

When multiple stations keep buying similar items, they raise in price across servers because of increased demand.

If everyone keeps buying things like metal sheets, mauxite value go up. Put a lot of mauxite into the market, metal sheets become cheaper.

Market value shifts could be calculated and applied at round ends, so you won't see huge drastic changes from a single day, but you might see trends over a week or so

(12-15-2021, 09:21 AM)Yellow Wrote: Perhaps a solution to this is instead of sending over custom items and what not, you can just buy them (a) crate(s) from the QM market and send it with a note or what not.

This would still have plenty of helping capability (IE, if they call with a distress signal, there is plenty you can send to assist), and also plenty of pranking capabilities (send them bugs from Pianzi >:o)) but without the major abuse potential

[this would also cut back on the coding side, as you wouldn’t have to detect which items are being sent, it would just be a market crate (which are all in code) + whatever is written on the note]

I like this too. Care packages.
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RE: Sending things to a partner station through cargo. - by Frank_Stein - 12-15-2021, 07:18 PM

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