10-31-2013, 05:05 AM
So yeah, can we improve the AI Camera system to the Baystation/TG system? Hopping around the camera like a spastic is a serious pain in the ass. For those who don't know, Baystation has a free range camera for the AI that can move where ever it wants to move, but areas that are obscured by walls or smoke or etc. turn into static rather than black darkness. This leads to a number of awesome things those servers can have their AIs do that this one can't:
1. Center on a player. Every time I have had to open a door for someone, I click their name to observe them then I have to scan the screen to figure out which one they are and what door they want open and sometimes I still don't know who or what they want because the camera that can see them sucks. On other stations, it focuses right in on the player, allowing you know exactly who they are and what door or whatever they want open instantly.
2. Find a console to turn on. First thing I'm told as an AI usually is "transfer x amount of credits to research please." Okay, that one is fairly easy but with the camera system it's still hard to get lined up where you can see the Bank Records computer to do the transfer. Further more, one of the most requested things I had to deal with when I was AI was the Telescience computer. Only one camera in the entire station can even THINK of seeing the TS computer. What a pain in the ass it is to line it up too, since one small misclick in movement and it'll send you flying past research to arrivals cameras!
3. Need to track someone down? Follow their movements precisely without feeling like a drunk epileptic flipping channels on the world's most annoying television. And if they're hiding in a locker, you know WHICH locker they're hiding in.
1. Center on a player. Every time I have had to open a door for someone, I click their name to observe them then I have to scan the screen to figure out which one they are and what door they want open and sometimes I still don't know who or what they want because the camera that can see them sucks. On other stations, it focuses right in on the player, allowing you know exactly who they are and what door or whatever they want open instantly.
2. Find a console to turn on. First thing I'm told as an AI usually is "transfer x amount of credits to research please." Okay, that one is fairly easy but with the camera system it's still hard to get lined up where you can see the Bank Records computer to do the transfer. Further more, one of the most requested things I had to deal with when I was AI was the Telescience computer. Only one camera in the entire station can even THINK of seeing the TS computer. What a pain in the ass it is to line it up too, since one small misclick in movement and it'll send you flying past research to arrivals cameras!
3. Need to track someone down? Follow their movements precisely without feeling like a drunk epileptic flipping channels on the world's most annoying television. And if they're hiding in a locker, you know WHICH locker they're hiding in.