11-26-2021, 10:42 AM
(This post was last modified: 11-26-2021, 10:45 AM by TDHooligan. Edited 3 times in total.)
(11-26-2021, 06:16 AM)Danger Noodle Wrote: I think your idea is pretty solid Nida, it allows pretty much anyone to have a fair chance at fighting them if they play right. Medical can use defibs, the common folk (read as: staffies) can use the multitool special, sec has a variety of options. Though I do think it should remove a big chunk of it but not all.
TBH removing the OD cap wouldn't really do that much as most OD effects are quite tame and with a good healing mix (which will duplicate itself in your body) the effects can be ignored.
electrocution removing boosters is actually a really good idea if boosters must continue to keep users below OD levels - but it won't fix the 20 units of every drug still in the users' system. there's a good argument for making medicine ODs worse for rampagers too, if a few of the main healing chems got some more disorienting overdoses. get some more stuns and item dropping in there so that doctors accidentally ODing someone doesnt just kill them.