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Increase Job Caps
#6
(11-09-2021, 03:13 PM)Cal Wrote: Sous chef and waiter could open up with certain population amounts?

Honestly feel like this is the way to go, where the job has a different title and set of tools, but more or less the same duties.

Security Assistants being a kind of model for this, you could have some Medical Interns for Medbay, Lab Assistants for Research, Couriers for QM, Field Hands for Botany and Ranchers etc.

I know that Staff Assistant is kinda the catch all for jobs like these, but I think it could serve a few practical purposes

1. More Training Jobs: Jobs to take to ease into a role and let other players know they have an opportunity to show someone the ropes
2. Provides a more solid framework for roleplay: Staff Assistant is open ended enough that I think some people suffer from paralysis of choice. Without any clear task, they turn to crime and greytiding
3. A Sense of progression: Do a good job as waiter and be the Chef next round? Or maybe they got murder death killed and the HoP picks you as their replacement. Promotions across the board
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Messages In This Thread
Increase Job Caps - by Jakson - 11-09-2021, 02:05 PM
RE: Increase Job Caps - by Froggit_Dogget - 11-09-2021, 02:06 PM
RE: Increase Job Caps - by UrsulaMejor - 11-09-2021, 02:39 PM
RE: Increase Job Caps - by Cal - 11-09-2021, 03:13 PM
RE: Increase Job Caps - by Frank_Stein - 11-09-2021, 10:12 PM
RE: Increase Job Caps - by Ikea - 11-09-2021, 06:09 PM
RE: Increase Job Caps - by Cal - 11-09-2021, 10:29 PM
RE: Increase Job Caps - by Yellow - 11-15-2021, 09:54 PM
RE: Increase Job Caps - by data_err0r - 11-17-2021, 08:20 AM
RE: Increase Job Caps - by Wrench-1 - 11-18-2021, 12:30 AM

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